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Thread: Starcraft 2 MyGaming Ranks!

  1. #21
    stabularasa's Avatar
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    Of the 29 players on the list so far:

    12 Protoss - 41.38%
    10 Terran - 34.48%
    6 Zerg - 20.69%
    1 Brave Random - 3.45%

  2. #22
    RoosTa's Avatar
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    Quote Originally Posted by hideinlight View Post
    Looks like I'm in comp with Roosta
    Bring it on

    Though, I was hoping to get bumped back into silver. I was trying out the other races, lost a few games and got kicked out of silver.

    I guess I shouldn't have practiced the other races in the league.

    Thought some of you might find this interesting:

    MATCHMAKING

    Placement

    Before being seated in a league, players must play a number of placement
    matches. Battle.net uses these placement matches to estimate your skill
    level and give you a starter point. The number of placement matches is
    set to 5. This means that although the system will seat you in a league more
    quickly, it may do so less accurately. Being placed in a league doesn't
    cement you within that league, and if you are able to prove that you can
    hang with players more skilled than Battle.net initially estimated, the
    system will promote you to a higher league. Conversely, the system will
    relegate you to a lower-level league if the opponents you are initially
    grouped with prove to be too difficult. It is not possible to be placed
    into the highest league, only promoted into the highest league.

    Matchmaking Ratings

    The prevailing theory behind the matchmaking system is that each player
    is assigned a hidden "matchmaking rating", or MMR. MMR determines who your
    opponents are, as well as whether you are promoted or demoted. When you
    win or lose a game, your actual rating is compared with the MMR of your
    opponent and points are awarded or deducted as necessary. MMR is only affected by
    the end result of a match, not the means used to achieve those results.
    In-game details such as APM, unit composition, and tech path of either player are
    irrelevant.

    An important reference point for understanding this theory is the WoW
    Arena Matchmaking System<http://forums.worldofwarcraft.com/th...Id=14910422788
    <http://forums.worldofwarcraft.com/thread.html?topicId=14910422788&sid=1>
    &sid=1>.

    Examples

    As Battle.net most closely resembles the WoW Arena system, we'll use
    those values as a baseline. Remember that you cannot see your matchmaking
    rating in SC2, but you can in WoW Arena. This becomes easier to estimate when
    using WoW Arena as a reference because your MMR is what your team's rating is
    expected to become if you continue playing at your current level, and
    there are no hard separations between players.

    It's generally accepted that the hierarchy of WoW Arena participants looks like this:
    0-1499: Newbie
    1500-1799: Average
    1800-1999: Fairly skilled
    2000-2199: Very skilled
    2200-3000: Extremely skilled

    If we expand that to SC2, we would get Bronze, Silver, Gold, Platinum,
    and Diamond, respectively.

    In WoW Arena, your MMR - which is persistent across arena seasons -
    starts at an average level while your team rating starts at 0. If you go 10-0
    for your first 10 games, your MMR would probably skyrocket to 2200. The
    reason for this is that the system is unable to accurately determine your skill
    level, so your MMR rises more rapidly (called "volatility") in the hopes
    that it finds an upper bound. Even though your team rating will only be
    about 460 after going 10-0, you at that point would be playing against
    the most skilled players because your MMR is so high. The longer your win
    streak, the more your MMR increases until you are playing people that
    cause you to win 50% of the time. Once you start losing more games than you're
    winning at a certain level, your MMR starts falling until it can
    comfortably seat you. As you get closer to a 50% win rate, your volatility drops and
    therefore your MMR doesn't rise and fall as dramatically as it did at
    first.

    The system acknowledges that just because your MMR is a certain level,
    you may not always perform at that level. There is some allowance involved.

    Search Functionality

    The Battle.net matchmaking system will find opponents that are close to
    your skill level. The degree of accuracy had yet to be determined by Rob Pardo
    according to this interview<http://www.escapistmagazine.com/news/view/99211-Battle-net-StarCraft-II-Matchmaking-Too-Good>.

    You will notice after a short time that the message "EXPANDING SEARCH..."
    will appear when searching for a game. This means the system is searching
    for opponents that may be higher or lower than your intended level.

    What is not clear is whether the system eventually and continually
    expands the search until any opponent is found, or whether it merely widens the
    allowable MMR variance.

    LEAGUES

    League Overview

    Leagues are divided by MMR breakpoints and not percentiles. However, due
    to the nature of MMR breakpoints, there are general trends that emerge, such
    as a bell curve for each region. Thanks to sites like
    http://sc2ranks.com/stats/ we can see proof of this. For example, in
    Korea, at the time of this edit (8/7), 29% of players were in Bronze while in
    Southeast Asia, 37% of players were in Bronze. Note that currently it is
    not possible to be placed directly into Diamond league, and that players can
    only be promoted into Diamond league.

    Promotion and Demotion

    In order to be promoted to a higher league, your MMR must sit comfortably
    within the boundaries of that league, meaning you'll need to be averaging
    a 50% win rate against those kinds of players. If you are a 2250 MMR
    Platinum player who typically faces Diamond players, you will need to not only
    average a 50% win rate against those Diamond players, but also maintain a
    much higher win rate against any Platinum players you may encounter. Once
    your MMR reaches a certain threshold you may be eligible for promotion.

    The system periodically re-evaluates your placement every X games. X
    varies and nobody knows because Blizzard is explicitly not telling us, however
    according to a recent interview with Dustin Browder, your initial
    promotion or demotion will be evaluated after about 30 games. These are called
    "review checkpoints" and it is important to remember that the result of the
    promotion or demotion reflects your persistent MMR relative to the
    required MMR breakpoints, and may not be consistent with the result of your most
    recent game. If your eligibility for promotion remains unchanged at the
    time of checkpoint, you will be promoted.

    For example, if the Diamond MMR breakpoint is 2200 and your MMR is 2250
    at the time you hit a review checkpoint, you would be promoted.

    Dropping down to a lower league works the same way, only by losing.

    You do not need to reach #1 (or any particular rank) in your division to
    get promoted.

    Divisions

    Leagues comprise a number of divisions that are all ranked equally.
    Divisions cap out at 100 players. As a division gets closer to 100
    players, a new division may be created with new players evenly distributed across
    each division until some eventually start capping out.

    RATING

    The important thing to know is that rating only determines your standing
    within your own division. And even then, only indirectly, because you are
    playing against opponents beyond your division's player pool.

    Team Ratings

    Your team wins or loses as a whole. If your partners left the game early
    and you stuck around to defeat your opponents, your entire team will be
    credited with a win.

    "Rating Inflation" and the Bonus Pool

    The Bonus Pool is a pool of points that are awarded whenever players are
    placed into a new League. The Bonus Pool also accrues over time. Whenever
    a game is won, an amount equal to the rating earned is deducted from the
    Bonus Pool and added to the player's rating.

    This has the effect of increasing player ratings over time. On the
    surface, this appears to be a negative thing. However, War3's Ladder system had XP
    decay beyond a certain level. Rather than forcing players to play games
    in the fashion War3 used, SC2 encourages players to play by generating a
    Bonus Pool.

    The Bonus Pool accrues at a rate of 1 point per 2 hours, whether the
    player or team is active or not. The Bonus Pool also begins building based on
    when the ladder season began. That is, if Player A was placed into a division
    and started with a Bonus Pool of 100, then 24 hours later Player B placed
    into a new division, Player B's Bonus Pool would be 112.

  3. #23
    Thread Killer Mk VIII czc's Avatar
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    I'm still not in the list.
    T A N S T A A F L

  4. #24

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    I added myself as well - not on the list thought. Maybe it's because I haven't done my ranking yet in 1v1? (I hate 1v1 alot).
    My ignore list: growing too fast to keep updating.

  5. #25

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    cool thx for the info Roosta

  6. #26

  7. #27
    MG's resident Boozer _Caboose_'s Avatar
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    EEK! 200 need more games :/

    Poor spaceman

    im assuming thats lord spaceman from the servers here?

    and on another note

    YOUR MINE SPARTACUS!
    Last edited by _Caboose_; 07-09-2010 at 01:40 PM.

  8. #28
    Thread Killer Mk VIII czc's Avatar
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    Quote Originally Posted by BlueFox View Post
    Well I show up on www.sc2ranks.co.za
    T A N S T A A F L

  9. #29
    MyGaming staff Subversion's Avatar
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    yeah i recently found sc2ranks.co.za as well, pretty sweet.

    you may have to manually add yourself there too

    guess we'll keep the custom division for us mygaming folk to be in competition with each other
    @BananaSub on Twitter

  10. #30
    MG's resident Boozer _Caboose_'s Avatar
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    Roosta u chop!

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