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Thread: Final Fantasy XIII's battle system explained

  1. #1
    Ron Burgundy Dohc-WP's Avatar
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    Default Final Fantasy XIII's battle system explained

    Anticipation is building for the upcoming director's cut of Final Fantasy VII: Advent Children, which is set to drain Japanese wallets of MP next month, as well as give eager gamers their first hands-on taste of Final Fantasy XIII. The demo, which comes bundled with the Blu-ray exclusive movie, also promises to give players an early look at how the anticipated sequel handles combat, which judging by a recent 1UP article looks to sample both Final Fantasy XII and Squaresoft fan favorite, Xenogears.

    Much like the "Active Time Battle" system seen elsewhere in the series, XIII's gauge-heavy combat will likely tread familiar territory for series vets. Here different actions -- such as casting a spell or smacking an imp upside the head with a giant sword -- each siphon off a different amount of "time" from a meter, with more powerful attacks demanding a greater sacrifice of patience. This all sounds interesting, though like mom and apple pie, Final Fantasy and combat just go together. And while the series' battles may lack a flaky crust, their mix of spiky hair and androgyny can be just as filling. Well, maybe not as much as mother's rhubarb pie -- that stuff's to die for.

  2. #2

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    *hopes it will be a good game

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    I do more than just hope it will be a good game. FF sadly lost my vote at X2. Though I hear some of the followers were great, I long for the joy I used to have when I'd play FF IX for 6 hours straight and not notice time passing.

  4. #4

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    Quote Originally Posted by mcryan View Post
    I do more than just hope it will be a good game. FF sadly lost my vote at X2. Though I hear some of the followers were great, I long for the joy I used to have when I'd play FF IX for 6 hours straight and not notice time passing.
    so... you hope...

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    What I'm saying is that I am relying the whole FF series on this game. That's more than hope. If this game doesn't cut it then I'm not going to be keen on any more FF games in the future.

    I'm sure there are others out there who feel the same way, and so I am really really counting on the creators to do a good job this time round. I expect them to and I am counting on this game being a masterpiece (or as close to that as possible)

  6. #6

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    Square-Enix have really dropped the ball of late.
    FFX was the last great FF IMO, and that was still under squaresoft.
    FFX-2 was ok, just not suited as FF and FFXII was good just never felt like a traditional FF.
    I'm hoping this one returns the series back to its former glory but then again as long as Tetsuya Nomura works on it it'll be good

    The minute FFVII: AC Complete is released for Europe (I HOPE) I'm preordering it

  7. #7
    Grump Squad Mephisto_Helix's Avatar
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    I'm also hoping it's like the glory days of FF ...... it's the one JRPG that I'll play and my Xbox is itching for some uber hours of FF goodness.
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    Get a PS3 and enjoy the game the way it's meant to be

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    Grump Squad Mephisto_Helix's Avatar
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    pfffft @ PS3 ...... it'll be just as good on both platforms
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    Nope... Xbox will have silly little SD cut scenes PS3 will have 1080p HD

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