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Thread: Feelings about MoH so far?

  1. #31
    AK47 Pew Pew Maplassie's Avatar
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    I still have one gripe. Freaken Phantom bullets galore.

    I'll get shot at, then run behind cover and only to die about 2-3 seconds later while already about 5-6 meters behind cover :|

    I know it's lag, but freaken come on I'm playing on a server with 17 ping. I sniped a guy last night and I'm like wtf blood splatter but no Hitbox indicator thingie. then while thinking that, he just drops dead

    That was lol.

  2. #32
    The Legendary Troll Hunter OmegaFenix's Avatar
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    Quote Originally Posted by Toxin View Post
    Started playing last night. First 30-50 minutes was like After that I started getting used to it and by the end of the night I was rocking a 44-20. I'll continue playing and see where I stand at the end of the beta, but so far........ I like.

    PS: Whoda thunk it...... DICE made a game with all right hit detection.
    Tox your feelings seems a polar oppisate to the other peoples, why do u think that is?
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


  3. #33
    Thread Killer Mk VIII czc's Avatar
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    Quote Originally Posted by Maplassie View Post
    I still have one gripe. Freaken Phantom bullets galore.

    I'll get shot at, then run behind cover and only to die about 2-3 seconds later while already about 5-6 meters behind cover :|

    I know it's lag, but freaken come on I'm playing on a server with 17 ping. I sniped a guy last night and I'm like wtf blood splatter but no Hitbox indicator thingie. then while thinking that, he just drops dead

    That was lol.
    Thats an issue for me as well. I run for cover and once I'm in cover the bullets still hit me.

    In BC2 when I try run sometimes to dodge bullets though its as if I'm frozen in place until I get killed.
    T A N S T A A F L

  4. #34
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    I like the game but also feel something is missing The maps in the Previous Beta too me were better. The Pace also feels like it has been numbed down a bit. I changed my FOV to 85 last night ad gave the game another go, I must say that made a huge difference to the pace and the speed of movement felt much better. I did the same thing in BFBC2 when I started playing that . Its as if the default FOV of 55 is too low.
    He who lives in the Past, will not be a Part of History

  5. #35

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    Quote Originally Posted by OmegaFenix22 View Post
    Tox your feelings seems a polar oppisate to the other peoples, why do u think that is?
    I think it's the crappy map that is getting people down. If they had chosen a better one people wouldn't be moaning so much. The sector capture map is waaaaaaaayyyyyy better. But then I enjoy sector control (aka capture and keep the flag) much better.

    I like to look at things more objectively and optimistically. The thing is, it's only a beta and already I'm enjoying it more than BFBC2. Even with all the little issues.

    Ok, let me try and expand on what I like and dislike.

    Like:

    1) Hit detection that works: I can't remember once where I had opened up on someone only to not get a single hit while playing.
    2) Gameplay: A mixture of BF and COD that they seem to be pulling off nicely.
    3) Killstreak: They call it a chainstreak. You get a mortar strike after getting 50/100/etc points without dying. You get 10points for a kill, 5 extra if you headshot a him, 10 points extra for a knife kill and if you get payback on someone it's also 5 points extra. Last night I was trying to plant a bomb on one of the sites, guy was waiting for me and took me out, came round again and knifed him: Kill + Knife + Payback = 10+10+5 = 25
    Halfway to my mortar killstreak. Planted bomb, blew up objective extra 30 points....... I has mortar combat.

    Dislike:

    1) Like Mappy said, Phantom bullets for teh suck!!! Hopefully it'll be sorted out with full release.
    2) Killstreak/Chainstreak: Only 2 hours into playing did I realise that I was getting them!!! There's no "In your face" notification that you've been awarded one. They need to fix that.
    3) Very little recoil: Don't mind this too much but it would be best if they had a look at this.
    4) The whole interface: Once you're used to CODs interface (Menu, Server searching, class creating etc etc) everything else is sub-par. But for MOH it's even worse. You have to press TAB when you're selecting you're class to change weapons, attachments etc.......... and yes, once again I only figured this out halfway through playing.
    5) Sniping: It's about the only thing happening, but again I think the map plays a huge roll in that. For other maps it should be better. But I don't think it destroyed the game when I was playing. If you had a good sniper on your team then he would keep them busy long enough for you to sneak to the objective.
    Last edited by Toxin; 06-10-2010 at 10:33 AM.

  6. #36
    The Legendary Troll Hunter OmegaFenix's Avatar
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    Quote Originally Posted by Toxin View Post
    I think it's the crappy map that is getting people down. If they had chosen a better one people wouldn't be moaning so much. The sector capture map is waaaaaaaayyyyyy better. But then I enjoy sector control (aka capture and keep the flag) much better.

    I like to look at things more objectively and optimistically. The thing is, it's only a beta and already I'm enjoying it more than BFBC2. Even with all the little issues.

    Ok, let me try and expand on what I like and dislike.

    Like:

    1) Hit detection that works: I can't remember once where I had opened up on someone only to not get a single hit while playing.
    2) Gameplay: A mixture of BF and COD that they seem to be pulling off nicely.
    3) Killstreak: They call it a chainstreak. You get a mortar strike after getting 50/100/etc points without dying. You get 10points for a kill, 5 extra if you headshot a him, 10 points extra for a knife kill and if you get payback on someone it's also 5 points extra. Last night I was trying to plant a bomb on one of the sites, guy was waiting for me and took me out, came round again and knifed him: Kill + Knife + Payback = 10+10+5 = 25
    Halfway to my mortar killstreak. Planted bomb, blew up objective extra 30 points....... I has mortar combat.

    Dislike:

    1) Like Mappy said, Phantom bullets for teh suck!!! Hopefully it'll be sorted out with full release.
    2) Killstreak/Chainstreak: Only 2 hours into playing did I realise that I was getting them!!! There's no "In your face" notification that you've been awarded one. They need to fix that.
    3) Very little recoil: Don't mind this too much but it would be best if they had a look at this.
    4) The whole interface: Once you're used to CODs interface (Menu, Server searching, class creating etc etc) everything else is sub-par. But for MOH it's even worse. You have to press TAB when you're selecting you're class to change weapons, attachments etc.......... and yes, once again I only figured this out halfway through playing.
    5) Sniping: It's about the only thing happening, but again I think the map plays a huge roll in that. For other maps it should be better. But I don't think it destroyed the game when I was playing. If you had a good sniper on your team then he would keep them busy long enough for you to sneak to the objective.
    This Ladies and gentlemen is how you express what u like or don't like in a game.

    Thnx Tox, this cleared things up considerably. As I also dislike BF:BC2 it sounds like this might be a fun way to pass the time, even if just a little bit.

    I hope they adress some of the issues you mentioned.

    However I think i'll still be getting this on Xbox rather than PC.
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


  7. #37
    Dakka Dakka DCWarhound's Avatar
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    the explosives are also underpowered
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  8. #38
    Overkill Specialist Tank's Avatar
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    which i have no problem with, it's cut down toobers and RPG/AT4 users alot

    Play games, not platforms

  9. #39
    AK47 Pew Pew Maplassie's Avatar
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    Quote Originally Posted by Tank View Post
    which i have no problem with, it's cut down toobers and RPG/AT4 users alot
    There is a difference with doing that ( I hate tubers ) and being ultra uber retartedly unrealistic.

    I had to tube (was outta pistol and Main weapon ammo) and hit a guy directly with a tube rather close range. The only thing that happened is it shot him back about 2 meters. Same with nades. I threw a nade into that ammo cache thing on the snowy map where 5 guys where busy capturing, but not 1 kill :|

    Problem is explosives are TOO underpowered now.

  10. #40

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    Quote Originally Posted by Maplassie View Post
    There is a difference with doing that ( I hate tubers ) and being ultra uber retartedly unrealistic.

    I had to tube (was outta pistol and Main weapon ammo) and hit a guy directly with a tube rather close range. The only thing that happened is it shot him back about 2 meters. Same with nades. I threw a nade into that ammo cache thing on the snowy map where 5 guys where busy capturing, but not 1 kill :|

    Problem is explosives are TOO underpowered now.
    Yeah, I had the same thing. Threw a nade into the ammo cache cave thingy and not a single kill. Unless the guy is standing right on top of a nade or gets hit directly with a tube he won't die.

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