Quote Originally Posted by Toxin View Post
Finished SP in four hours on normal. The gunship mission was fun and designating targets throughout the SP was fun too. But for me the story line needed some help.

Also, it might just be me but I don't think being a transport chopper pilot is good for your health.

SPOILER of the last hour of gameplay (highlight text to read)
The last hour or so was a bit stupid for me. Let's go through this scenario. Four Navy Seals need evac. Two of them get on chopper, chopper gets hit. Chopper needs to limp off, leaving two Seals to fend for themselves. First two Seals who got away come back to rescue them, while being dropped off...... chopper gets hit. Chopper goes down. They get themselves captured. Military sends in a whole chopper full of soldiers to save Seal team, while being dropped off........chopper gets hit. Chopper goes down. WTF!! Am I watching Blackhawk Down reruns?

In the end four men die to save four men........... hmmmmmmm. And yes I know this is war and war is stupid, but I just couldn't get what they were trying to do/say/convey. It all seemed kinda pointless as stories go......

/SPOILER
Its sad coz I was really looking forward to a game that tackles the issues of war that films did, like Saving Private Ryan or Black Hawk Down, Band of Brothers. All those conveyed some of the horrors/pointless life waisting of war that games just haven't done. What is even worse this game will now become the poster child for people who say gaming cant tell a mature story.

This( Realism Vs Playability (FunFactor)) is a blog piece I wrote some time ago in which I explore the issues with telling a mature war story in gaming.