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Thread: MO (mortal online) beta sign ups :)

  1. #61
    The Piper Necuno's Avatar
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    Default We are very happy to announce that Mortal Online will launch in March 2010.

    We are very happy to announce that Mortal Online will launch in March 2010.

    New Game Trailer


    release

    We are very happy to announce that Mortal Online will launch in March 2010. As most of you know, we implemented the features planned for release and even managed to get in a few more that were initially planned for post-release. We are currently focussing solely on bugfixing and polish. The main focus lies of course on the desync problems which both the SV programmers and the coders from EPIC are working hard on to fix. The largest part of problems in the game right now is directly related to the desync between client and server.
    We are confident that with the next patch on Monday most, if not all of those problems will be solved.
    It has been a rough ride for both the followers of the game as well as everybody here at Star Vault. MMOGs are never finished and we will, of course, not slow down with the constant improvement and development of the game after release. Mortal Online will release with the core features that we promised but will of course grow and mature with every patch.
    There are still a lot of brilliant features round the corner and Nave has just started to grow.
    This is a very important time for both Mortal Online and you, the supporters, followers and players of the game. We will continue to make the game that all of you and we ourselves want to see.

    // Previously known as Blind Faith or Pr⊕phet
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  2. #62
    Lydon's Avatar
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    Good to hear that they're actually including more features than initially expected.

    That makes a nice change for what we've seen lately. Warhammer Online, anyone?
    PSN: LydonMcG


  3. #63
    The Piper Necuno's Avatar
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    allrighty. apparently launch is set in june... 9th of it. try and play a bit since i should have access to the final demo

    /goes looking


    Mortal Online goes live on the 9th of June

    The release date of Mortal Online has now been set: the 9th of June.


    Last weeks of open Beta, status and feedback


    With the new engine build, we have finally solved the desync issues we suffered from in the old network solution. Earlier on we lacked the proper tools to be able to track all packages sent from server to client, but with the new software now in place we have managed to eliminate the problem. A lot of internal QA testing as well as positive feedback from our Beta testers confirm the result.

    A couple of weeks ago we published a new build of Mortal Online with only a few systems enabled. The reason for this was for us to be able to track the server performance while gradually enabling all server features such as creatures and interactive objects. The systems were enabled on the server side only for testing and performance tracking and therefore not available for the players. This helped us a lot in optimizing the server load. During these tests we got a lot of reports on bugs and various lag issues from the players, which was expected at this point due to a lot of systems being disabled or partly shut down.

    Collaboration with Epic Games China/Titan Studios

    Epic Games China/Titan Studios has been most helpful in the launch and testing of our latest build, and thanks to them we will have a much more stable core for the release. Three Star Vault programmers have been working with Titan Studious in their office in Seattle during the last week while they were optimizing their network engine. Working together with their team with direct access to both our game and their engine made it much more effective than distance collaboration such as email and video conferences.

    Titan Studious will continue to work on their network solution while supporting the development of Mortal Online. We still have one Star Vault programmer in the U.S working with their team to make communication between our two teams more efficient.

    The coming patches will include server fixes for better performance, bug fixes and progressively enabling game features for the testers.

    Closing open Beta for final step before release

    We are now closing open Beta to be able to effectively make our last changes to the server. Anyone who has a purchased license of Mortal Online will still be able to log in and help us test the game during this period when the server is online. The Open Beta discount will end on Monday 17th of May.

    We want to thank all our patient testers; without you this would have been impossible!
    // Previously known as Blind Faith or Pr⊕phet
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  4. #64
    The Piper Necuno's Avatar
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    Launch is on... looking for my digital download link and will report back
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  5. #65
    The Piper Necuno's Avatar
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    ...found and "fek" is the response

    Please note:
    If you have a previous version of Mortal Online installed on your system: remove the files.
    The installer (MOSetup.exe) will install an "empty" version of the game on your system which will then patch itself up to the current version.

    Please also note that the installation of the patches is "silent", meaning you will not be promted for the installation of each individual patch - they will install automatically.
    The combined size of the patches right now ammounts to ~7GB on your harddrive. Please make sure that you have at least that ammount free on your C: partition - even if you install on another partition.


    Download the installer:
    [ Download Game Client Installer] (~150MB)



    Quick guide:
    [ Download Quick guide as .rtf ] v.0.10




    Installation
    Run MOSetup.exe.
    // Previously known as Blind Faith or Pr⊕phet
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  6. #66
    The Piper Necuno's Avatar
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    :update

    still not sure about the final size will report back on that, though mo native torrent is shit slow (5-20KB/s). going with this trick :

    http://www.mortalonline.com/forums/4...tml#post873197

    then i can add my torrent party tricks and download fast

    so far it seems in order

    1) 243 meg - mopatch00to01
    2) 1.06 gig - mopatch01to02
    3) 1.48 gig - mopatch02to03
    4) 1.56 gig - mopatch03to04
    5) 1.69 gig - mopatch04to142433
    6) 105 meg - mopatch142433to152534
    7) 30 meg - mopatch152534to162635
    8) 2.012 gig - mopatch162635to162736
    9) 268 meg - mopatch162736to162837
    10) 6 meg - mopatch162837to162838
    11) 135 meg - mopatch162838to162839
    12) 10.87 meg - mopatch1162839to1162840

    ...take note this is the digital download version and not retail + patching.

    :edit
    no 12 was the final patch. now i can test out and see state of the game.

    :edit2
    final tally is ±8.56 gig, which extracts, installs and updates to 16.2 gig on hdd.
    Last edited by Necuno; 12-06-2010 at 02:30 PM.
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  7. #67
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    1st experience.... equipping the wooden sword crashes the client. i hope it's not taste of things to come. initial hopes, darkfall slayer and will be great mmo if given enough time to evovle. ok back to it and see where it leads.

    i see the interface is still crude, not sure how many people are going to like that at all. feels like i'm back to learning linux trying to play this game with the ui and well "blant spawn" and you are just there in the world .

    got another crash, was trying to unequip the axe.




    seems that the game state, reads as still far from release and are in competition with AoC's game state when it released. can't say that i want to recommend it yet or had a tale to tell. on second character now, initial one well just left her in the tower..
    Last edited by Necuno; 12-06-2010 at 02:54 PM.
    // Previously known as Blind Faith or Pr⊕phet
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  8. #68
    The Piper Necuno's Avatar
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    canned my subscription, it was not the darkfall and AoC killer then. maybe one day when the mmo has survived and matured i might return.
    // Previously known as Blind Faith or Pr⊕phet
    // Sign up to Greenman Gaming and get $2 FREE in-store credit.

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