
Originally Posted by
Ancalagon
Yeah, the problem is pretty much that no one else does it as well as Steam. Microsoft could easily, but their focus is on the XBox which is far more lucrative for them. They also have the problem that if they charge for GFWL, then Steam is superior because its free, but if they dont charge for it, they make it kinda clear that XBL customers are getting ripped.
I think Steam's success shows what a good business head Valve has. Their weekend sales are great at moving units of older games that people didnt buy before. I bought Supreme Commander 2 and its first DLC through them for like R50. Valve's pricing elasticity is a massive advantage that no other company has really thought to use like they do.
When other companies pull finger and innovate then we will see an end to Steam's dominance. If everyone is going to bitch and moan about monopolies but not do anything to improve, then nothing will happen.