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Thread: lol @ HoN2.0

  1. #1
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    Default lol @ HoN2.0

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    So S2 games is currently working on an update to make HoN more casual friendly. In fact... they're practically copying Riot's systems now. Micro-transactions (skins) and denying without denying games (casual games) with a matchmaking system (though I'm not too sure if there was one before).

    So HoN is now copying LoL. Which is funny. Haha

  2. #2

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    Casual mode is gonna replace Easy Mode for good.

    Finally death to that pointless mode where baddies used the imbalances to pwn newbies who are under the false impression it's for beginners when it's not. All EM did was scare away new players and create bad habits.
    That's where casual mode comes in, there's no gold lost on death which on it's own reduces rage by about 80%. Games will be actually shorter, more action packed, less stressful. So both casual and competitive players will have a mode to play now in HoN.
    HoN may be able to create a casual mode, but LoL can't create a competitive mode

    Oh and 2.0 will come with Map Editor and Team matchmaking.

    Skins and extra models are purely cosmetic (doesn't effect fairness/balance) and can also be unlocked by earning goblin coins via playing matchmaking. So your not forced to use real-world cash to obtain them. It's not pay2pwn like LoL, everyone is still on an even playing field from the first game they play.

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    1. Depends on what you consider competitive.

    2. LoL has team matchmaking, had it since the start.

    3. You really don't understand the point of runes/levels/ELO so I won't argue with you on your "pay2pwn" argument... because it ain't an argument.

  4. #4

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    Quote Originally Posted by smokey View Post
    1. Depends on what you consider competitive.

    3. You really don't understand the point of runes/levels/ELO so I won't argue with you on your "pay2pwn" argument... because it ain't an argument.
    If you put a level10 player against a level20 player. Which player has the rune advantage?
    Will a player who played 100 games without paying a cent have the same hero selection as a player who bought all the champions after his 10th game? Does that player gain an advantage from having a broader hero selection (like having the ability to pick counters)?

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    OK, first off... let me clarify something. There's a difference in which queue you choose to go. There are practice (now called custom) games, normal games and ranked games. You can only enter ranked games solo at level 30 (level 20 if you are a full team). So someone who has played 10 games will not even be close to entering ranked. Some might find this off putting... well it is what it is. This way, you go through enough weekly rotations to test out a fair amount of heroes and decide which ones you will buy.

    So whether a level 20 plays against a level 10 is pointless, because it can't be part of the competitive part of LoL. Now if you want a concrete answer... yes. The level 20 will have a slight advantage, but then you have to take into account the fact that there are 30 rune slits, each unlocked as you level and different tiered runes. the point being that you only really gain any benefit from runes (real compressibility and something that you can see in game properly) at level 25ish when you already have the majority of your rune slots. Everything before that is to get you used to changing rune pages and respeccing masteries depending on which hero you're playing.

    Another thing you should realise is that normal mode, ie: non competitive, works on a blind pick system. You pick heroes that you want, and the other team can't see who you've picked. It's only once you've started Ranked Mode that the Draft system comes into play. Now I assume that anyone who enters ranked games is well prepared for them and if not... that's their problem. If they ain't prepared to deal with the fire, GTFO the kitchen.

    Last thing... the game mechanics are totally different. There are no INT/AGI/STR heroes. Heroes are separated by their allegiances in the game world and by their abilities and base stat progression. I personally think there aren't any hard counters, it's mainly got to do with in game items and who is the better harraser/farmer. Though there are definitely heroes who fare better against others, it's really minor in comparison to what items you buy and how you play.

    All that said... I prefer the buying heroes to start with as opposed to getting all of them immediately. It allowed me to try them all without getting confused or without people putting pressure on me to choose hero x because of this or that reason. It also forced me to try heroes I wouldn't have tried otherwise (I never played supports in DotA, whereas in LoL I main a support). Fact is... some people prefer one way (all heroes at once and a game you can "own") others such as myself prefer it this way. Think of it in terms of WoW. You don;t start off with a level 80 (or whatever the cap is) hero, you have to level him/her before you can become really good and part of the reason is so that you learn how to play that class. Since LoL wants as many people to enjoy the game as possible, it is the best way to do it imnsho.

    My 2c.


    EDIT: If anyone wants to give LoL a swizz, if for nothing else than to be able to berate it properly, do the right thing and sign up under my account... Signup Here. It's the right thing to do! Uncle Sam is watching you.
    Last edited by smokey; 06-12-2010 at 02:20 AM.

  6. #6

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    I play both lol and hon frequently, I enjoy both for different reasons. Lol definitely has noob friendliness as a strength, but this also comes as a weakness. Hon is a faster game and definitely a tougher game to micro than lol. Every time I play lol for a week then switch over to hon, it takes a lot of getting used to the faster game speed. I cannot state enough enough how the faster hon game speed makes it so much more.... challenging to play.

    As much as people say there aren't int, dex or str champs in lol, there are. Amumu is a tank, rammus is a tank, Ashe is a carry, morgana is a caster etc. What I do love about lol is how casters scale into the late game. In hon/dota, casters tend to fall into a support role in the late game. In lol, there is such a thing as an ability power carry. Being able to boost the power of your stock standard abilities instead of just health and attack damage is definitely an advancement for the genre. Also being able to use a cheese build like 500 AP galeo makes for some fun which just wouldn't be possible in dota/hon.

    On the the other hand, lol lacks a lot of "basic" functionality that hon has to take it forward as a competitive game. Replays, clan support, in game voice chat, clan vs clan or pre made vs pre made ( at the moment its just pre made vs pubs = roflstomp ), proper match and stat tracking, the gameplay is painfully slow in comparison to dota/hon etc. Etc.

    I like lol, it's fun, its casual and it's doing an excellent job of bringing the masses to the genre, but its not competitive, at least not nearly in the same league as hon/dota.

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    I don't know how my thread pointing out how S2 was ripping off Riot's social system came to be about which game is competitive but hey, whichever way the wind blows...

    Look dude, you're trying to compare the games as if they were direct rivals and... they're not. They are both the same genre but different games with totally different mechanics. It would be like comparing FIFA to PES. Yeah, they're both football games, but the truth is that one is an arcadey type while the other is a simulation. They appeal to different people because they are different games. It's the same with LoL and HoN.

    I have to say though, you've contradicted yourself wonderfully there by saying that there are "int" or "dex" or "str" heroes. Just because a hero is a tank (Amumu, Rammus) doesn't mean they are strength heroes. They are totally different from each other apart from having lots of base health and good initiation abilities/CCs. The whole AP thing proves this point. It's not STR/DEX/INT, it's something very different.

    Also, you're wrong on the match/stat tracking. The ranked games (afaik) are very well tracked and display lots of stats. The matching system pairs up arranged teams with arranged teams as much as possible and I'm sure that there is more emphasis on that when ranked matches are played. Replays... I agree. riot is taking their sweet bloody time with it and it is a nuisance (and I'm not even a competitive gamer). Though I have to say, in game chat isn't crucial. A clan will have a TS server/room on a server to communicate and there are so many different ways to voice over the nets that it would be redundant to put it into the game itself. Not to mention fcking irritating if I just wanted a normal game and had to listen to some of these wankers actually speak. I mean honestly, does every single game have to have in game voice chat when there are so many (better) options available?

    Oh yeah, and before I forget... clan vs clan and stuff like that can be done with the custom games and if organised properly will count towards ranked stats and elo. I'm not exactly sure how it works, but it's something to do with season 1 but I can't explain now. Too tired.

    tl;dr Thread off topic, but I keep spamming

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