WoW: Pvt vs official servers

I agree with Lydon's views...but here's a thought that just popped into my head.

Would pvt servers not function as a training ground for WoW...I've had a number of friends move across to subs from pvt servers after playing around on there.

The one thing that may let me consider pvt servers is instant lvl 80s ... just like guild wars has an option to allow you to make an instant lvl 20 pvp character, I don't see the harm in power leveling a different class to 80 to see whether or not I'd enjoy playing that class in raids.

I fully agree with purchasing the game though - but after you've purchased it, surely it's up to you - as with any other multiplayer game - whether you'd like to play on "Ranked" servers or not. I'm yet to try out a pvt server, but I imagine it can't be horrible if you want to get a few of your mates to join and test the water before committing to vanilla + 2 expansions which is almost R600 in total.

You're not costing Blizzard money - since you've bought the software and you're not taking up space on their servers or giving them admin to deal with.

...But that's just me.
 
I play on private servers but have previously used official. My initial reasoning was that all my friends played on private servers, but that later changed to wanting to avoid the high ping and massive population of official. I also only played on Blizz-rates, meaning 1x everything.

I played WotLK on official and I can't stand PvP on it, so instead of using that I use an instant-level 70 PvP server, which I enjoy.
 
I play on the official US servers. It's R100 a month, really not a lot of cash in today's day and age.. That's 3 drinks at a bar for me :-/

When it's patch day like today with Icecrown going live. I jump over to wowlegacy and just toy around a bit with instant level 80's, That's how I end up deciding what I want to roll for my next toon.. But to actually play on a private server just plain sucks.
 
Look, I've bought the original game, I've played the official version and at this stage I hate it. I know I posted up about change, but in the case of WotLK I tried it and didn't like it, so now I'm on private servers. When Cataclysm comes out I'll go back to official and try it out, but if I dislike it then I think private servers are a great way to preserve the old game.

Playing on private servers is also a lot more social and rare for me.
 
who plays wow any ways ?

...initially i played pirate server and moved onto the legit ones after wanting a more solid enviroment which it was instantly. stayd there for about 2.5 years and then permantly closed off my wow account. so in essence the pirate server made me go legit.
 
Look, I've bought the original game, I've played the official version and at this stage I hate it. I know I posted up about change, but in the case of WotLK I tried it and didn't like it, so now I'm on private servers. When Cataclysm comes out I'll go back to official and try it out, but if I dislike it then I think private servers are a great way to preserve the old game.

Playing on private servers is also a lot more social and rare for me.

Just use a vanilla account? There are a bunch of people who still refuse to upgrade... Idiots in my mind but who cares.
 
Like I said in a previous thread, playing on a pirate server is like sleeping with your sister. Sure, the end result is the same thing but that doesn't make it right.
 
But you havent purchased the game. You purchased the right to play for 30 or 60 days whatever it is.

Buying 30/60 day Time cards gives you the right to play on THEIR hosted ranked servers for that period.

I'm referring to buying the actual software off the shelf.

I'm trying to see it from a neutral view, since I stopped playing in July after 15 months of online play and have never touched a pirate/private server yet.
 
There are many reasons why, if your interested in playing WoW, you should play on the official servers.

1. Bugs GALORE are ever present in private servers. They are developed by hobbyists and there is no QA process for code changes and additions to go through.
2. It takes a long time for new content and changes to reach the private servers, once it does, a new wave of bugs normally come with it.
3. Capacity. The quality and efficiency of the code in private servers will never be of the same standard as Blizzards as they run benchmarks, have strict QA processes and are constantly refining and optimizing the code base. Private servers fold under the strain of a few raids running, they are significantly more demanding on hardware and as a result can only handle a tiny max population.
4. Frequent loss of characters and restarts. If you play on a private server, do NOT become attached to your characters. As private server development is done and new versions released, the developer may often require the admins to wipe the character base. Another thing that happens a lot, is a competitor releases a slightly more updated/superior server but with a different database structure. The admin decides to change over to use the new server but won't migrate the existing character data, which is understandable as it can be a heck of a lot of work, especially for one person.

The list goes on and on, but the author's original point probably describes it best, "You get what you pay for".
 
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