Bethesda finds PC a challenge to make games for

meh the usual bitching.

That's always been part and parcel of producing games for the PC. Developers did it in the past without the complaints and many continue to produce games for the platform even exclusively. It's all about the easy money on consoles for these guys

Not that I care if Bethesda ever produces another PC game.
 
“From a technical standpoint, yes, the PC is a headache. It just is,” said Hines.

Look I agree, Sure PC has way more factors to take into account. BUT the only real reason they are complaining or putting it out there in such a way, because they have become so accustomed to the "ease" of console developing, that they are forgetting what it was like starting as PC devs in the first place. Keep the passion gents :D
 
Look I agree, Sure PC has way more factors to take into account. BUT the only real reason they are complaining or putting it out there in such a way, because they have become so accustomed to the "ease" of console developing, that they are forgetting what it was like starting as PC devs in the first place. Keep the passion gents :D

Yeah I think they are getting to use to the easy development of console games.
 
meh the usual bitching.

That's always been part and parcel of producing games for the PC. Developers did it in the past without the complaints and many continue to produce games for the platform even exclusively. It's all about the easy money on consoles for these guys

Not that I care if Bethesda ever produces another PC game.

I feel the same way.

I like what Quinton said: "Forgive me if I’m incorrect here, but I’m pretty sure that console games also get pirated a lot – so that’s a bit unfair, in my opinion; but I suppose it’s simply just easier to do on the PC."

The fact is that pirates aren't customers; never have been and never will be. Potential customers might pirate, but pirates are never potential customers, if you understand what I mean?

Bethesda have always been a "poor" developer in my opinion. They aim high, put a lot of glitz and glamour into things but leave out the substance.

I'm hoping that this changes with Skyrim but comments like "Zomg PC be TOTALLY a headache and pirates ruin muh happy!" just make me want to puke.
 
I know guys that will probably pirate Skyrim for the PC, install it, play for roughly an hour if that, quit, and probably never go back to it. Yet the gaming industry says "OOH EEMM GEEE PIRACY IS KILLING DEV COMPANIES", I say bullshit. That same person was likely not interested in the game to start with, tried it out and didn't enjoy it. They never were a potential customer, and they havn't "stolen" the developer's hard earned money. Not to say that it's justified, but it's not much different from getting a demo, and don't get me started on the lack of demo's available on the PC, we used to receive demo's before games were shipped, now we get trailers...

I know they will often pirate the game, and don't end up playing it for more than 1-2 hours max, but often consider it when they pop up on steam as GOTY editions or at greatly reduced prices.

Like Lycanthrope says "pirates aren't customers", but potential customers may pirate a game to see what it's like. It's become far to convenient to pirate games, and you know what I'm not that surprised considering all the "day-1" patches that come out with a lot of today's games both PC and Console.

I say developers could try to embrace piracy as a free mean's of advertising, some actually have. Games are becoming more socially interactive, and I think it will be a requirement very soon just as Multiplayer is almost a requirement in modern games. All you need to do is simply turn off all the social elements to your game should someone pirate it. It almost forces people to want to buy it if all their friends are playing online and they are not included in that shared experience.

A good example of this would be Diablo 3, you can bet your grandmother's baking tray that people are going to pirate the shit out of Diablo 3, but the game is designed to be very social with friends dropping in and out of your games, sharing the experience together. So how many people dungeon crawling solo are going to want to buy Diablo 3 when all their mates are playing it? Yeah thought so... all of them.

As for people complaining about games requiring you to be online, well get used to it, we do live in the 21st century you know :) Xbox and PS3 require you to be online to get the complete experience in alot of games, the PC is no different.
 
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l2d(develop) the pc has been around for long enough they should know kind of what to do. its core doesn't change that much. OS's do but besides them
 
“We try to do some things with the UI for PC folks [so they can] have the best experience possible.”
I hope they turn off mouse accel./I hope there is no emulated mouse in UI. It really sucks to change dpi settings because a game isn't coded properly in this regard.
 
They just looking for easy money and who can blame them everyone is doing it. I'm pretty sure developers can do so much more with a PC game than for consoles although it will be harder to make and probably longer.
 
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