Game Design Annoyances

czc

Thread Killer Mk VIII
What are your game design annoyances? I've noticed two playing Darksiders.

1. Overly animated menus that take too long to load. Just give me the damn menu.
2. Buttons that do more than one action. ie. I'm trying to do a power slash (whatever it's called) and I end up dashing by mistake.
 
What are your game design annoyances? I've noticed two playing Darksiders.

1. Overly animated menus that take too long to load. Just give me the damn menu.
2. Buttons that do more than one action. ie. I'm trying to do a power slash (whatever it's called) and I end up dashing by mistake.

FUCKING LOUD INTRO SOUNDS
So many times I had to sit trough loud intro sounds with my headphones one,
Overuse of QTE,
character that walks at a different pace than NPC's tap run walk button all the time,
Unskippable Cutsenes
Godchilds at the ends of games.
Dito on the munus,
 
PC Game menus that try and be "cotroller friendly" like the Fable remake, where the pc users had to use like "delete" and "end" to navigate.

Unskippable intros about which company and publisher made the game

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The most annoying thing for me is when you have a party of guys, and you get stuck trying to get passed your own guys, like come on... I know u want this to be as real as possible but just let me walk through them... i really dont care... or make them smart enough to get out the f-ing way...
 
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