Good Old Games MD: "DRM is hurting sales"

“The reality is DRM does not protect your content. Every game is pirated within a few hours of release or more often before it’s released. DRM is not protecting your product or your sales, it’s going to harm your sales in the long run. By putting DRM in your games you are working against your consumers, you are harming those you should cherish. It’s only hurting your loyal consumers which is counter-productive.”
Sig worthy.
 
Developers who self fund/publish generally are pretty lax on DRM either having no DRM or very lenient DRM. Studios like CD-Project and Valve and of course almost all the indie devs.

The problem comes from the publishers, they are the ones that demand the draconian DRM because they want to *cough irony* 'protect' their investment.
 
I think the problem is that the people who work at publishers are old execs just like you get in any bank or big corporate. In other words, they dont understand the industry, they only understand business. How else could something that doesnt work be sold time and time again?

I mean, there are people who make a living selling DRM, and at the same time, we know that DRM does not work. Yet it still gets sold!
 
I'd rather have the wasted time spent on testing and development than on drm. With enough effort and time anything can be pirated, the end. So far it seems to me that drm is there to make feel good that something has been done and if pirated then who gives a whoot. Besides after witcher 2 I would have to wonder how many titles are preforming poorly due to sucky drm...
 
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