Is Guild Wars 2 the only MMO you’ll ever need?

It goes without saying here - anyone following the GW2 discussion thread will know already - I'm massively excited for the eventual release. As much as I might complain about the long wait, GuildWars 2 has managed to push almost every other game off the radar for me.

(I'm also planning on taking a week's leave when it hits shelves ... but keep it quiet - I'm giving my boss a different reason :p )

ANet has displayed, throughout the reveals, that they have applied an immense amount of thought to making the game as fun as possible, differentiating it from every other game out there, balancing it ... actually ... too many factors to name. In my opinion GW1 was already exceptionally well balanced. We obviously want to count out the raging fanbois, but I'd like to think that GW2 is going to chew a solid chunk out of every other MMOs subscriber base.

The Sylvari reveal excited me more than anything else - for the first time I'm seeing a race that is completely unique and new (when have you ever seen a game with a race as young as this?) - I'm itching to create a character and experience the story.

It's just ... it's hard to put my level of excitement into words. I'm already looking forward to recreating my guild, pulling my mates in - but given what GW2 is offering us, I'd love to encourage a bit of roleplay as well (encourage, not enforce), because I think that's been largely missing from MMOs in general, and GW2 gives the perfect platform.
 
Title should read "Is Guild Wars 2 ever going to be released?". :p

But yes, one day when it is released (if skynet hasn't taken over the world yet), then yes this will be my final MMO. :)
 
I think after Gws2, star wars and secret world - may just be done with the mmo scene.
It's hard to find the time to invest in a mmo these days, or more the inclination is not there anymore.

I have a feeling Guildwars 2 will definitely win out for the long haul because there are no monthlies, it's easy to jump in and out of without sinking a whole lot of money into it.
 
The Wait is getting to me :'( It looks so so Awesome, but hell the wait is seriously getting to me.
With RIFT now starting to fail and loose its appeal for me. BF3 is also a bit still away from being launched. Dunno what I will be playing in the meantime. Need mah fix :D
 
The Wait is getting to me :'( It looks so so Awesome, but hell the wait is seriously getting to me.
With RIFT now starting to fail and loose its appeal for me. BF3 is also a bit still away from being launched. Dunno what I will be playing in the meantime. Need mah fix :D

I was looking forward to RIFT - it seemed to offer a lot of what I was looking for. I shelled out the cash and started playing ... and ...

Well, in the end it seems like the RIFT devs took a look at what GW2 was trying to accomplish, randomly plucked some elements they liked out of it, and slapped it onto a heavily modified WoW clone - the dynamic event & grouping thing for instance. After playing it for about two weeks and just failing to be hooked I realised that while RIFT was trying to innovate, it only really offered short-term satisfaction but just really didn't have a lot of longevity going for it.

It'll hang around for a few years, I'm sure, but, much like Aion is doing now, it's going to be battling with declining server populations in the not-too-distant future.
 
My problem is I'm burnt out on the regular MMO formula, so it doesn't matter what I play, if it follows the typical MMO conventions then I get bored with it really quickly.

I encountered this issue most recently with Aion, I didn't even make it out of the starter area...

Guild Wars 2 is the only MMO that seems to be breaking these really old and overused conventions and it's the biggest draw for me. SWTOR appeals to me mainly from a story and universe perspective and not much else.
 
My problem is I'm burnt out on the regular MMO formula, so it doesn't matter what I play, if it follows the typical MMO conventions then I get bored with it really quickly.

I encountered this issue most recently with Aion, I didn't even make it out of the starter area...

Guild Wars 2 is the only MMO that seems to be breaking these really old and overused conventions and it's the biggest draw for me. SWTOR appeals to me mainly from a story and universe perspective and not much else.

I can pretty much testify to all of that. I've suffered repeated MMO burnouts ranging from multiple WoW burnouts, eventual Lotro burnout, Aion burnout (mostly due to the fact that I was working 120hrs overtime that month :o) and eventually Rift Burnout.

All these games have wonderful things to offer...but they also crumble under their own weight. The fact that exclusiveness is rewarded to those who are in the best guilds etc. This is why I'm hoping SWTOR keeps focusing on character development moreso than the grouping aspect. I generally grow tired of MMO's the minute I'm forced to find a group in order to futher myself.

GW1 had the benefit of using heroes / mercs to aid you in your own groups without relying on others. I know this defeats the MMO element of the game, but GW still has it right. You would rather team up with friends than PC AI ... but when friends aren't around, you're not stuck either.

I really hope GW2 keeps the merc system.
 
I really hope GW2 keeps the merc system.

From what I've seen so far - there isn't one - or if there is I've missed them talking about it.

But the difference between GW2 and other MMOs is the fact that you won't get stuck if you're missing a specific vital element (such as a cleric) - I've lost track of how many groups I've been in either disbanded (or failed) simply because one vital element was missing. Or said element was there, but didn't have the exact level of gear or skill build the group wants.

Since GW2 plans on scaling the events and instances to match the size and level of the group, it should be much less challenging to group up - and you can do whatever needs to be done with either a small or a large group. I'm not sure how this is going to apply if you're determined to solo things by yourself, but a gut feeling tells me ANet's probably taken that factor into consideration.
 
From what I've seen so far - there isn't one - or if there is I've missed them talking about it.

But the difference between GW2 and other MMOs is the fact that you won't get stuck if you're missing a specific vital element (such as a cleric) - I've lost track of how many groups I've been in either disbanded (or failed) simply because one vital element was missing. Or said element was there, but didn't have the exact level of gear or skill build the group wants.

Since GW2 plans on scaling the events and instances to match the size and level of the group, it should be much less challenging to group up - and you can do whatever needs to be done with either a small or a large group. I'm not sure how this is going to apply if you're determined to solo things by yourself, but a gut feeling tells me ANet's probably taken that factor into consideration.

And it's that type of breaking from conventional MMO thinking that gets me excited about this game. :D
 
If you need to keep busy until then wait for Skyrim in November, I know I am.

Guild Wars 2, well the rest of the Guild Wars 2 discussion forum know my thoughts on this and I just can't wait, but I will.

No other MMO has me hooked like this game. Here's to playing it before the world end in December next year... xD
 
!%$^#^@&&^$%!

I just did an unspeakable in my broeks! I was excited about GW2 and have been following the developments, but I knew nothing of the PVP environment. I am sure this new PVP format will disappoint hardcore fans, but it really seems like a much more fun and enjoyable casual experience. It's great that you don't really need to be part of a clan. You can simply jump in and start blowing stuff up.

The PvE also sounds incredible. I played WoW for about 10hours, got to level 20 and nearly wanted to commit suicide having wasted those 10 hours of my life. My friend asked me to go to Spar and buy 12 hotdog rolls...i nearly had a seizure.
 
I played WoW for about 10hours, got to level 20 and nearly wanted to commit suicide having wasted those 10 hours of my life.

HAHA! I am a master at wasting my life, but I tend to waste it on stuff that interests me and that are fun.

WOW wasn't fun, EVER! I still regret getting myself to level 62. I have never done so many get me X of Y quests in my life -.-

Here are my final thoughts to Craptivision Blizzard - FUCK YOU GUYS!
 
!%$^#^@&&^$%!
I am sure this new PVP format will disappoint hardcore fans, but it really seems like a much more fun and enjoyable casual experience. It's great that you don't really need to be part of a clan. You can simply jump in and start blowing stuff up.

On the contrary, I believe the GW2 (same as GW1) will seperate those who have skill from those who only relied on their gear to win. This should please true PvP'ers. At the same time, the more casual players won't have to spend weeks/months grinding away to get their gear up to spec.

The beauty of GW PvP is the fact that, while you gear can make a difference to your PvP experience, it is only if you gear complements your skill set-up - thus expanding your PvP strategy outside the realm of just hitting things. Planning your skill-bar, setting and slotting your gear correctly, planning your casting times and orders, all of it is part of PvP. Whereas other MMOs (Aion is by far the biggest culprit in my books) everybody has the same skills by a certain level, and the deciding factor is gear.
 
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