No, Starbreeze.
You have been assimilated into "The EA" - where FPS is the cheapest and most easily copy-pastable game genre available for them to pad wallet with.
Piss on my face all you want, but don't try to convince me it's raining...
Sure, Starbreeze, just accept that Syndicate fans are also moving on and won't support this then.
or rather play something decent from the indie sector. this is exactly one of the reasons we are seeing the real return of small dev houses.Sure, Starbreeze, just accept that Syndicate fans are also moving on and won't support this then.
Lol I think they might regret their decision after this move... I mean he'll, why jot remake every other RTS game into anFPS whilst you're at it and then see how many you peeve off then XD. I mean if they follow through this is just going to be a Deus Ex clone. I mean he'll if we put the screenshots next to one another and take the basic info and compare it it looks like Deus Ex through in through >.<
or rather play something decent from the indie sector. this is exactly one of the reasons we are seeing the real return of small dev houses.
Hence why I stopped supporting COD after MW1. After that it's just been clones to me. Kinda like ripping the head off of the gaming industry and s***ting down it's throat. I've got nothing against FPS games it's just becoming immensely stale when they want to remake tactical strat games that people enjoyed to play and turn them into clones. I mean hell, it's now the damn war of the clones. I mean really, if Blizzard decided to turn Diablo III into an FPS in the last minute how do you think most people would feel about that?
I was actually discussing this with someone yesterday. Game development has become too impersonal. Back in the day, a dev house for a AAA game consisted of 15 dedicated programmers, passionate about what they're doing, and working until 5am just to get that last bit of programming done.
Nowadays, a dev house consists of 400 people, randomly picked for their qualifications, where nobody really knows each other, and they're all just working an 8-5 job. It's no longer done for the passion of developing games, it's done because it's a job.
I was actually discussing this with someone yesterday. Game development has become too impersonal. Back in the day, a dev house for a AAA game consisted of 15 dedicated programmers, passionate about what they're doing, and working until 5am just to get that last bit of programming done.
Nowadays, a dev house consists of 400 people, randomly picked for their qualifications, where nobody really knows each other, and they're all just working an 8-5 job. It's no longer done for the passion of developing games, it's done because it's a job.