titanfall 360 vs Xbox One Comparison

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Ron Burgundy
Titanfall for Xbox 360 has been recorded and looks impressive! It might not look as crisp as the Xbox One and PC versions, but it will certainly come close. Running at a promised 30 fps, the hour of footage captured and posted to Twitch by user City Flex appears to nearly rival that of its higher-scaled brothers.


Xbox 360


Titanfall-360.png


Xbox One

Titanfall-Xbox-One.png



Over at Digital Foundry, all three versions of Titanfall have been compared head-to-head.

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Apparently, the Xbox 360 port is rendering natively at 1040×600. That’s small compared to the 1408×792 resolution on the Xbox One, and the native 1080p resolution on the PC, but the numbers tell an interesting story. The Xbox One version is rendering at roughly 1.79 times the resolution of the 360, and the PC is rendering at roughly 1.86 times the resolution of the Xbox One. If you’re just comparing the sheer number of pixels, the gap between the Xbox One and PC is actually larger than the gap between the two Xboxes.

Of course, there is much more going on here besides a difference in resolution. The speed and amount of memory available on each of the platforms varies wildly, so textures need to take a noticeable hit on the RAM-starved Xbox 360. From the direct screenshot comparison above, the blurriness of the textures seems to be the most noticeable difference. Digital Foundry reports that the 360 version runs at an average of 46.5fps, but the option to lock the frame rate at 30fps is available in the menus. In comparison, the Xbox One version usually hovers around 60fps, but occasionally dips down dramatically during some effect-heavy moments.





Source & extremetech
 
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