Sockmonkey
New member
There are so many forum members posting about MMO's that had so much potential but ended up being hugely disappointing. Why is this?
i believe it's because the "mmo veterans" can't just stop and be realistic about new games. they believe that new games must automatically have the same levels of content and polish their 5/6 year behemoths have from the get go. it' just not economically feasible for any company to even remotely attempt that on a first game
and then when the new games get released "it sucks, no content, i'm a loser, bitch, whine, moan"
Well, it's definitely still possible to innovate in such a crowded market. Look at Guild Wars 2's events system, for example.
But in the end they just copy the popular game that came out before them. People play it then notice it then drop it and go back to the older game.
like world of warcraft it becomes a casual joe fest where as all the real work and achievement are removed to keep the player base happy.
I think you just answered your own question there. Please the elite (10%) few, or please the 90% - easy answer. And besides, as a casual wow gamer myself, I'm glad they made some of the content more accessable. I didn't buy wow to be called noob and miss half the content in the game because I dont spend hours apon hours playing. It's the reason wow has been losing player base, and the reason cata will be focusing on starting content.
i do miss plain vanilla world of warcraft without the easy-fications. however mortal online should be "a nasty sandbox" experience(if everything works and goes to plan)
i had a question ?i do miss plain vanilla world of warcraft without the easy-fications. however mortal online should be "a nasty sandbox" experience
(if everything works and goes to plan)