Why do so many MMO's fail?

Well, personally I think it's because of the network of effect - wherein more people playing the game means more fun and more fun means more would play it and the cycle continuous. If the MMO does not have a solid following, it will have the reverse effect and you'll see people leaving the game exponentially.
 
I think everyone needs to stop expecting every MMORPG to be like WoW (but still different :confused:), or a WoW killer. Maybe then they can enjoy it for what it is and not keep on thinking about how much better WoW did this or that, and proceed to moan about it. Peoples expectations have gotten too high and their attention spans have gotten too small. That combination equals disaster.

WoW made me lazy, physically and mentally. Took me a good few years to get that out of my system. That game created a mentality where if one encounters any challenge they just Thott it, or the like instead of working it out yourself. Lazy.
 
i've yet to play a MMO, but I expect the problem is mostly with too much of the same? Sure they continually develop quests and wot not, but not much extra goes into character development from what I've seen in most MMO reviews and forums.

They should open up new branches of character development and what not when they add more quest items.

But, like i said, I'm not qualified to comment.
 
The problem - maybe I'm missing the point a bit here, but this is my view - with MMOs are the fact that they miss one vital element of RPGs, and that is roleplay. It's not really the game's fault entirely, you have to blame the players as well.

In your standard single-player RPG you have a plot to follow, a storyline to play through, and your choices and interactions with NPC's pretty much dictate how the rest of the world is going to respond to you down the line (think the whole good vs evil choice mechanics they built into Mass Effect and KOTOR and so on). So you're building your character as a part of that world.

The problem is, in MMOs, you're interacting with real live players, teaming up with them, chatting - in many cases these days using services like Ventrilo, TS etc - but nobody actually roleplays. Everybody is focused on leveling, getting the best gear, killing the opposing race/faction as much as possible and telling Chuck Norris jokes.

So, from my point of view, Slipperyduck has something of the right of it.

After all, RP loses a bit of of its essence when you have standing in front of you the hottest female character in existence while what sounds like the voice of satan is swearing in your headphones because the char just got ganked :p
 
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