Ahead of launch next week, Guerrilla Games is already working on a Killzone 3 update that addresses a number of issues identified during the game’s recent public beta. These apparently include:
• A fix to the “Your Faction Has Won/Lost” issue, along with all oddities that resulted from this occurring
• An issue that allowed more than two clans to join a clan match will be fixed
• Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
• We’ve simplified the process to invite players into your game (just one button press)
• The radius of the Marksman’s Scramble++ has been lowered
• Medic’s Revive distance increased and cooldown to re-use is decreased
• No collision on mortally wounded player bodies
• Increased player stamina
• An icon will be shown in the menu when you have a Killzone 3 message in your inbox
Additionally, a bunch of other problems are scheduled for fixing “shortly after the game’s release”, including:
• Support for color-blind players
• Implement unranked custom games for players to create private or clan matches
• Enhanced custom games functionality that will allow players to:
o Control over games modes and settings
o Secure games, allowing you to invite the players you want to play with
o The ability to prevent abilities and weapons from being used
o Toggling on and off functionality, such as ribbons, skills, explosives, etc.
o Selecting which careers you want available to players
o Allow friendly fire to be turned on or off
o Faction switching enabled or disabled
• The Clan Officer role will be added to clans
• Separate turn speeds for hip-fire and ADS
• Overly enthusiastic death screams will be toned down
• Increased the amount of kills required to win a Guerrilla Warfare match
• Increased Accuracy ribbon will have its effectiveness lowered
• Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
• Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
• Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
• Balance factions out by moving players to the other team at the end of the match if one team is lopsided
• The ability to turn off HUD markers for point pop-ups and objectives
• A menu option to allow squad-only chat
• The addition of a Mute All button
• Scoreboard flickering will be fixed
• Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)
The game hits the world next Friday, 25 February.