AMD denies slagging off DirectX, clarifies comments

28 March 2011

After last week reportedly blaming DirectX for the shabby state of PC gaming, AMD’s Richard Huddy has claimed that the comments – originally spoken in an interview with bit-tech.net – were taken out of context.

In a new interview with CRN, Huddy now says that only a small number of “very high end developers” (including DICE and Crytek) want to circumvent the DirectX API, and that “It’s not something most developers want. If you held a vote among developers, they would go for Direct X or Open GL, because it’s a great platform.”

He also clarified that when he said devs want to “make the AP go away”, he actually really meant that API would “take a different form”. Which isn’t really the same thing at all, is it?

Huddy doesn’t miss another opportunity to slap console gaming, though. “If you take the Xbox 360, it’s absolutely dwarfed by modern hardware – a game on a PC will always have a relatively thick software layer, a console does not.” he said. “We’re putting a lot more horse power at the high-end. But the software layer that lies between the PC running DirectX and the game itself needs to get involved in a lot of transformation.”

“We’re simply letting Microsoft know the feedback we get from game developers. We’ve heard from the high-end and the low-end. The very high-end want something more in terms of performance. That’s information we give to Microsoft. They’ve done a tremendous job continuing to innovate with DirectX. Game developers, AMD and Nvidia offer constructive feedback because we want to see them continue to innovate.”

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