Epic’s Gears of War 3 design brief: less is more

31 March 2011

You know what Gears of War 2 had? More of everything, including burly men crybabying*. Maybe it was all a bit much, so for the third game, Epic decided to add less this time around.

“Part of it is that you always want to do more, more, more, and when we did Gears 2 we had a ‘new, better, more’ process,” executive producer tells Edge. “But going from 2 to 3, we’ve actually added less. We’ve changed it to be a NMBL – new, more, better, less – process instead. And we figured out there were some things we wanted to reduce down. But then, knowing it’s the last one, you kind of think, ‘Let’s just shove as much in as possible’ – but that’s not our way. We’re always focussed on quality and polish, and we know that for every feature you add, you’re taking polish away from other features. You have to find what the game is actually about, rather than just make a collection of random features.”

The game is scheduled to launch in October, while the multiplayer beta drops in April.

* Gamers, mostly. THE SHOTGUN IS SO BROKEN, etc.

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