Speaking to Gaming Union at E3, Lionhead’s Peter Molyneux has described some of the game design issues inherent with a controller-free controller.
“I’ll admit that Kinect has got some problems. As an input device it has some real problems. Without a thumb stick, navigation is a real problem,” he said.
“You haven’t got any buttons, so ordering the player to do something can be somewhat of a problem.”
The ‘Neux showed off Fable: The Journey at Microsoft’s E3 conference, a new title in the series that’s supposedly for “core gamers”.
“It started about seven months ago when Microsoft came to us and said, ‘Look we want you to do a [Kinect] experience for the core gamers’,” said Molyneux.
“So we sat down and thought through the problems with that, and the first thing was figuring out how we can make Kinect more engaging, more engrossing, and more emotional than any control-based game or any Fable game has ever been before.”
The demo subsequently prompted scepticism, however, and Molyneux later had to explain that, despite all outward appearances, the game is not on rails.
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