It’s true, Kinect is better now than it was at launch

30 June 2011

Since launching the peripheral late last year, Microsoft has continued to work on improving Kinect. SkyNet wasn’t built in a day, you know.

“I think like we showed at E3, like Kudo showed with Kinect Fun Labs – a lot of that tech is the advancements we’ve made in the accuracy, the tracking… being able to show finger tracking in the sparkles demo he did,” Xbox senior product manager David Dennis tells Eurogamer.

“You saw too with Ubisoft’s gunsmith demo [for Ghost Recon: Future Soldier] he was using his hand to fire in the firing range mode. I think that’s the kind of thing we’re going to continue to iterate on.”

And they’re not stopping now, either.

“That’s the beauty of Xbox. We’ve been doing that with Xbox 360, starting three or four years ago – continuing to deploy new software updates to improve the functionality, like enabling finger tracking and voice search,” he adds.

“These [updates] are very deliberate and planned and programmed. There are already people working on things for next year and the year after inside our secret bunkers, and we’ll continue to bring amazing stuff that consumers love.”

Yeah. Now we just need some great games for the thing. Get busy on that one, guys, and maybe we’ll be interested.

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