Pokémon Black/White director Junichi Masuda visited E3 this year, and came away somewhat disappointed about it all.
“This year, FPS war games were trend!! A lot of splatter scenes!! Blood spread everywhere. Shooting a lot, killing a lot,” he writes in his blog, the distress visibly affecting his language usage.
“The game developer seems get used to ‘kill’ the target. Therefore, I felt ‘how to kill’ became a focus of developing game. For that reason, target become zombie and alien…”
“These targets’ savage attack and human counterattacks… It became savage contents and you never know. Mmm… It is the player who choose the game to play. As a game creator, it is little sad!”
“Majority of the games look like a same game,” he adds. “There were little of original games. I felt a sense of crisis with above part.”
Which is kind of ironic, considering every single Pokémon game is pretty much exactly the same.
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