Eidos cut three city hubs from Deus Ex: Human Revolution

5 September 2011

Eidos Montreal has revealed they binned at least three city hub areas from Deus Ex: Human Revolution during the game’s development, including the company’s own home base.

“There were definitely supposed to be some streets to Montreal. There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau,” art director Jonathan Jacques-Belletête told EDGE.

“It’s got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal. It’s very specific to Montreal, and we’d drawn concept art of how these streets would look in 20 or 30 years from now.”

“We even tried them in-game. Walking around them felt quite special – that architecture had never been in a game before, and never realised alongside a vision of 2027. It was really cool.”

“We had planned for a lot more city hubs. Montreal was supposed to be one. Upper Heng Sha was actually built, but it was never finished,” lead gameplay designer Frank Lapikas adds.

“At the beginning of the project we even planned to go to India. But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down.”

A bit disappointing, perhaps, but I don’t think anybody could seriously complain about a lack of content in the game. That said, I’d love to see Upper Heng Sha turn up in DLC, it looked pretty awesome in the cinematics. Or maybe even Sydney, and if anybody can guess why (hint: homage), they’ll win a prize.

Ed: MyGaming readers accept prizes from Tarryn at their own peril.

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