Epic Games president Mike Capps is excited about Gears of War 3, and he should be. According to his estimate, it’s “the biggest and best game we’ve done at Epic in 20 years”. Of course, he’s kind of expected to say that before every new game launch, but his confidence and enthusiasm are just totally adorable.
“I’m really proud of it. It’s a much longer campaign than Gears of War 2. We had some extra time on the product that we weren’t planning for, so we got to put it through its paces and really polish it,” he told VG247.
That “extra time” was the delay from the game’s original launch date in April 2011 to this month, and apparently it’s the reason we’re getting Beast mode.
“Honestly, Microsoft came to us and said, ‘We’ve got a better window for you to ship in.’ Normally, as a developer you’re saying, ‘Please, God, I need more time,’ but we were kind of ready,” he says.
“Gears of War 3 was on schedule, and when we got extra time, we took advantage of it. It was weird; we’d never had this before. Normally we barely make it to the end, but this time we just had more time than expected, and that made it bigger.
“That’s where Beast mode came from, for example, which is my very favourite way to play Gears right now. Taking the part of the monsters attacking the humans is a blast. Being a Ticker and blowing yourself up to kill their turrets is a lot of fun.”
Gears of War launches 20 September 2011. Every time I type that sentence, I squee a bit.
