So apparently Ubisoft has chucked the one-shot online pass for Driver: San Francisco, but not because it was suddenly overcome with magnanimity or anything like that. No, it’s far more boring than that.
“Due to a printing error on the insert of some copies of Driver: San Francisco in North America, Ubisoft has elected to provide the Driver Uplay Passport content for free,” the publisher said. “Although this problem does not affect players outside of North America, we have decided to mirror this offer to everyone in the world in order to be fair to all our players.”
The Uplay Passport code – also sold separately at $10 – is included with new copies of the game, and unlocks Driver: Fog City’s multiplayer and Film Director modes.
Ubisoft has also explained why the PC version of the game is hitting the streets three weeks after the console version, and PC gamers aren’t going to like it.
“The PC version trails the console versions because the code-base comes from the consoles,” Ubisoft Reflections guy Martin Edmonson told Eurogamer. “It wasn’t held back.”
“When we get to the point where [the console version] is finished, the PC guys take the final version of the code-base and do everything that’s needed to build it into what they’ve already built,” he said. “It’s nothing like as long as many other games, where the PC can follow the console by many, many months – it’s still fairly tight.”
If you are keen on nabbing a bundle of Driver: San Francisco goodies (Xbox 360 version), including a vinyl version of the game’s soundtrack, then check out the competition currently running on MyGaming.
Ubisoft bins Driver: San Francisco online pass fee, explains PC delay << Comments and views