Minecraft beta 1.8 ‘Adventure Update’ released

14 September 2011

Minecraft beta 1.8 aka ‘The Adventure Update’ has been officially released, and will now update via the Minecraft client.

What? You’ve already been playing 1.8? Those versions floating around for the last few days were pre-beta 1.8 beta test builds.

It’s all rather eclectic, but makes perfect sense if you’ve been following the development saga of the Minecraft sensation.

For future updates leading to the full retail version 1.0 release scheduled for 18 Novembver 2011, we can look forward to: nightly build updates; a Nether Update; the decond Part of the Adventure Update; finished biome code and new biomes; Snowy Biomes; NPCs in Villages; use for experience (skills); animal breeding; increased number of Strongholds per map (from three to unlimited); and Boss Mobs in Strongholds.

The game is selling at a 25% discount while it is in beta, so you only have about 65 days left to pick it up before you can kick yourself for paying full-price.

The full list of new stuff in Minecraft 1.8:

+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
+ Rewrote the light rendering to use multitexturing instead of direct colors
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Improved the logo
+ Added suspended particles to water
+ Added a server list so you can remember multiple servers
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Made a flashier title screen
+ Looking towards the sun during sunset/sunrise changes fog color
+ Added fence gates
+ Added a player list to multiplayer
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added melon
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
– Removed Herobrine

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