Games industry adopts toddlers faster than parents can produce them

11 October 2011

Oh those 2-year-olds; if they’re not spending all your money on apps or ignoring the global economic crisis, then they’re making a nuisance of themselves by eating away at a large chunk of the gaming industry’s market share.

In another mind-blowing study by NPD Group – your number one source for broadly-defined statistics – they reveal that the gaming industry is adding 2 – 17 year-olds at a rate higher than that same age-group’s population growth.

Sit down, folks; that means that the gaming industry is gaining kids as customers faster than moms and dads can produce them.

I’ll let you sit and think about that one for a second.

If you’re wondering how this is possible – you can blame parents for introducing their kids to mobile apps and games before they stopped pooping themselves.

The stats were drawn by comparing year-on-year growth from 2009 until 2011.

Interestingly, NPD notes the fastest adoption growth is for kids aged 2 – 5 years old; proving yet again that children are sneaky and can’t be trusted with anything digital.

Or with anything at all.

MyGaming: making sense of statistics, so you don’t have to. No need to thank us.

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