The Xbox 360 turns six this month, making it a cranky, toothless old-timer by console standards – but there’s life in it yet, says Epic Games’ Cliff Bleszinski.
Like that guy on the plague cart in Monty Python and the Holy Grail.
“With creative programming you can squeeze anything out of any given platform,” he tells Next-Gen.biz. “Go back to the demo scene where these guys would take a 286 PC and in 38k make a demo that rivalled the most triple-A game of the time.
“It’s just a matter of code magic, time and effort. I don’t know how much longer the 360 will be around, but I’m sure that if we have a product coming out before the end of [its] lifecycle we’ll continue to try and squeeze more water from that stone.”
He makes a good point there.
You just have to compare the differences between the three Gears of War games to see how much they’ve managed to squeeze.
“We’re now at at the point where it’s not learning how to use the hardware, it’s learning to trick the hardware into doing what you want it to do,” he explains.
“The first thing I was ecstatic about was the new lighting…we’re at the point where an artist can just let the lighting breathe, a nice brick wall can just be a nice brick wall; it doesn’t need 8000 pipes layered on it.”
Since launching Gears of War 3 in September, Epic Games hasn’t actually officially announced what it’s doing next.
Source: Next-Gen.biz

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