Stansilas Mettra is in the news again, but this time he has more pleasant things to say – like I Am Alive running for an impressive six to eight hours of gameplay.
In addition to this, Mettra talks to IncGamers about a more focused design, in which the digital-only release helped to keep the gameplay more streamlined.
“We’ve managed to keep [I Am Alive] below the 2 gigabyte mark,” said Mettra. “It became a creative constraint.
“Creative constraints are generally always a good thing as they force you to concentrate on what is essential. Focusing on the immersion and the tone of the game helps us create a main character that you actually care about.
“For example, all of our objectives make sense, our cut-scenes are focused and the architecture of the buildings has been designed with the core tone always in mind.
“All of the details that we aimed for are still there and the constraints of releasing via digital helped us to shape those. But it’s not a short game, it’s around six to eight hours long.”
Source: IncGamers
Related: I Am Alive might still happen on PC, I Am Alive on PC “not worth it” because of piracy