Skyrim update 1.2 out on PS3, coming to PC and Xbox tomorrow

29 November 2011
Skyrim concept art

The Elder Scrolls V: Skyrim just got a whole lot better!

No, I don’t mean unicorns (not yet, anyway), but Bethesda has dropped a big update for the game over on the PlayStation Network, with the Xbox and PC updates queued up for 30 November.

I guess they’re working their way up to unicorns.

In the meantime, though, here’s what’s been fixed up:

  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)
Skyrim screenshot - Horse

Not a unicorn

According to a post on the official Bethesda blog, the company will “continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.”

Unicorns, guys. Unicorns.

I haven’t even ridden a horse yet, because I’m saving myself.

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