Fallout: New Vegas project director releases own mod

3 January 2012

Fallout: New Vegas project director, J.E. Sawyer, has released his own personal mod for the game. Sawyer headed up development on Fallout: New Vegas as well as the Honest Heart DLC. The mod requires the latest DLC to work, and Sawyer developed it to use for his own personal play-through of the game.

Mod notes

  • Max level with all DLCs installed is 35.
  • XP rate is halved.
  • Base player health is quartered and level-gained health is reduced by 25%.
  • Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
  • Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
  • Energy Weapon durability is in the same ballpark as Guns durability.
  • Medium Armor has a small amount of DR proportional to its DT.
  • Heavy Armor has even more DR proportional to its DT.
  • Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.
  • Karma/Alignment values adjusted all over.
  • H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after).
  • Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies.
  • Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values).
  • Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great.
  • The player’s Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder.
  • All Stimpaks have weight.
  • Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet’s to trade them in.
  • A bunch of fixes I couldn’t make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc.
  • Some other stuff.

You can grab the mod here.

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