It’s always been about balance – storylines play a massive role in some of the most epic games I’ve ever played – Mass Effect, Baldur’s Gate, the list is practically endless. Maybe it’s just me, but I’m thinking that little rant is getting misinterpreted.
He’s telling the publishers to get a clue – and that’s fair enough. They all think in terms of numbers and bottom lines, and they never have a grasp of the full picture. I think any kind of dev or designer who’s had to work with management whose qualifications are limited to some sort of Marketing degree can relate.
I completely disagree with his final statements in the article above though. While I don’t think games are great at getting philosophical messages across, it can be one of the best story-telling mediums in existence, the simple reason being that it involves the player in the story – making the player himself the driving force behind the plot.
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It’s always been about balance – storylines play a massive role in some of the most epic games I’ve ever played – Mass Effect, Baldur’s Gate, the list is practically endless. Maybe it’s just me, but I’m thinking that little rant is getting misinterpreted.
He’s telling the publishers to get a clue – and that’s fair enough. They all think in terms of numbers and bottom lines, and they never have a grasp of the full picture. I think any kind of dev or designer who’s had to work with management whose qualifications are limited to some sort of Marketing degree can relate.
I completely disagree with his final statements in the article above though. While I don’t think games are great at getting philosophical messages across, it can be one of the best story-telling mediums in existence, the simple reason being that it involves the player in the story – making the player himself the driving force behind the plot.
If it wasn’t for that – RPGs wouldn’t exist.