Slant Six responds to negative Operation Raccoon City reviews

24 March 2012
raccoon city

Spin-offs, as a general rule, aren’t very good. Unfortunately, the reviews out of the gate seem to indicate that Resident Evil: Operation Raccoon City won’t be the exception.

Slant Six, the Canadian developer responsible for the game, has taken the time to respond to the somewhat lackluster reception.

Talking to Eurogamer, producer Mike Kerr said that although the scores are disappointing, he still feels that the studio accomplished the things Capcom wanted them to.

“It’s challenging. A lot of people put a lot of time and effort into the game and obviously we’d like to see the review scores be a little better than they are right now.”

“In the end, I think our position on it is that we read every review and we try to pull out all the constructive feedback that we can so we can learn a little about what people liked and what they didn’t.”

“Then we look to what our internal goals were and what Capcom asked us to do and I think we accomplished what they wanted to do – we took the Resident Evil franchise in a different direction,” he continued.

“And we’ve had a lot of really positive feedback from fans of the franchise – we’re getting a lot of positive email.”

“So, there’s good and bad, but that’s to be expected with every launch. We’d obviously love the review scores to be a bit higher, but we’re really happy with the fan response.”

Kerr elaborated on the difficulty of having to jump right into a well-established IP, but does say he enjoyed working with a big publisher like Capcom.

“There’s always a challenge to picking up a new IP or an existing IP, especially one that is so ingrained in the industry and one that has exclusively been produced internally by a big publisher like Capcom,” he explained.

“But we enjoyed the entire experience – it’s been really, really good working with Capcom. They’ve been great to us and allowed us to express our own creativity within their franchise, which is great.

“As with any new publisher, it always takes a project cycle to get the communication pathways down, so there’s definitely challenges there, but overall we’re very happy with the experience we had with them.”

Have you played Operation Raccoon City? Let us know your experience in the comments.

Source: Eurogamer

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