On-disc DLC is an unfortunate reality says Cliff Bleszinski

10 April 2012

You don’t like it, I don’t like it, even Cliff Bleszinski doesn’t like it – but on-disc DLC is just one of those things, apparently, like auto-tuning and calories. Sad, but unavoidable.

“When you’re making a game, and you’re getting into a ship cycle, there’s often three or four months where the game is basically done. And you have an idle team that needs to be working on things,” CliffyB “Don’t Call Him CliffyB” CliffyB told GameSpot.

“And often for compatibility issues, [on] day one, some of that content does need to be on-disc. It’s an ugly truth of the gaming industry. I’m not the biggest fan of having to do it, but it is one of the unfortunate realities.”

… Compatibility issues? Like what, exactly?

“CliffyB,” says Hypothetical Epic Games Employee. “We have a problem. It looks like this Gears of War 3 content isn’t compatible with this brand of internet tubing. Whatever shall we do?”

“I guess we’ll have to ship it on-disc,” says CliffyB. “I’m not a big fan of doing it, but internet tubing compatibility is an unfortunate reality.”

Source: GameSpot

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