I really see a problem with how they are going to make it difficult. There are a few ways to make a game /difficult/. The reason why the word, difficult, is in slashes is because it is a subjective perception. It is easier to make a game /difficult/ by throwing hordes of enemies at you which are stubborn and refuse to die. Another way is to frustrate the gamer that it tries their willpower and patience – queue kids raging at the game. Bad game design also makes games seem difficult due to the fact that you may attempt to jump over a gap, fail and promptly fall to your virtual death.
I think to make a game difficult they are going to have to step up the AI a good couple of notches. They are going to have to try and achieve sentience – or a state of thought and decision quite above the current bar.
I think once they can achieve AI that is smart enough to try and counter a player and not get lured into silly traps due to the player exploiting the AI then we will have made a game that is difficult.
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I really see a problem with how they are going to make it difficult. There are a few ways to make a game /difficult/. The reason why the word, difficult, is in slashes is because it is a subjective perception. It is easier to make a game /difficult/ by throwing hordes of enemies at you which are stubborn and refuse to die. Another way is to frustrate the gamer that it tries their willpower and patience – queue kids raging at the game. Bad game design also makes games seem difficult due to the fact that you may attempt to jump over a gap, fail and promptly fall to your virtual death.
I think to make a game difficult they are going to have to step up the AI a good couple of notches. They are going to have to try and achieve sentience – or a state of thought and decision quite above the current bar.
I think once they can achieve AI that is smart enough to try and counter a player and not get lured into silly traps due to the player exploiting the AI then we will have made a game that is difficult.