SimCity update 4 re-adds launch features

24 May 2013
SimCity-news-header

EA and Maxis have released Update 4 for their city-building reboot, SimCity, which has added a few new features, while also turning on some previously deactivated features.

The new patch has served to resurrect many of the features that were turned off due to instability during the launch period of the game, while also delivering some new content and tweaks where community feedback and complaints were expressed.

Here is a full list of the Update 4 patch notes:

New features

  • New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
  • New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
  • New: Your current server will now be shown in the options menu.
  • New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.

Re-enabled features

  • Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
  • Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
  • Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.

Other fixes

  • Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
  • Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
  • Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
  • Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
  • Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
  • Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
  • Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
  • Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.
Source: EA forums

More EA news:

SimCity update 2.0 adds ridiculous bugs

SimCity coming to Mac

SimCity gets Cheetah Speed

SimCity brick by brick

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  1. Nicola Dee
    04.06.2013 at 09:03

    Ok so I was daring and bought Sim City this past weekend. Installed it and waited for the many updates. Started playing and bam! 10 minutes in it hung. So it’s sad that I have wasted R400 on this. Was told by most people not to waste my money but did I listen… No!

    Anyway, I believe that I got this patch when updating, hasn’t made much of a difference to the first 10 mins 🙂

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