Crytek is often at the forefront of delivering on graphical awe, and the company has said that developing for the Xbox One has been beneficial for the potential of the games.
“The massive leap in hardware is the most obvious thing that has helped us bring things to life with visual fidelity never seen before on a console platform. One of the big advantages over previous console generations is the graphics capabilities. Disregarding any speed improvements the modern architecture of the system and DX11 support means we can now do on console what we could do on PC,” said Mike Read, producer at Crytek.
“Another advantage is having effectively a PC architecture for the CPU side of things, this allows threading models and optimizations that have been done on PC to be used, and allows faster prototyping of any of the more ambitious optimizations we have put in place,” added Read.
Read also said that the improved Kinect has allowed for voice commands to be much more prominent and available to players, but gamers aren’t forced to use them.
“Players will have the option of either calling out the commands or pressing the RB on the controller to issue them. One of the things that you can do was highlighted in the E3 demo when you issue orders for Archer support and firing the catapult at the end of the level,” said Read.
Crytek’s Xbox One exclusive Ryse: Son of Rome is scheduled for launch on 22 November, but will be available in SA once there is a solid date for the Xbox One’s arrival in the country.
Source: Gaming Bolt
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I share the same sentiments as the other comments, Crytek are making an exclusive game for the Xbox one, All they will do is praise the X1 and hey maybe it actually deserves the praise because Ryse looks damn good graphically.