Assassin’s Creed IV: Black Flag is looking to be one of the flagship titles that will showcase what next-gen technology can do, and during a conference held by Nvidia in Montreal, Associate Producer Sylvain Trottier gave some insight into what the next-gen versions will benefit from.
According to the presenter, all the technology has been created on PC first and then ported to the consoles.
The Xbox One and PS4 versions will include:
- Dynamic foliage (foliage will also be far denser and rendered at a longer distance).
- Rain/Wet Surfaces with 3D rain and particles independently lit. Puddles will be created as it rains. Rain will move with the wind.
- Parallax Occlusion mapping will make objects smoother.
- Screen Space Reflections with full reflections on surfaces, like the ocean.
- Volumetric Fog with fog rendered through locations, impacted by lighting.
- Lighted particles with smoke from cannon fire lit up over distance, such as ships battling at night.
- High Resolution textures.
- HBAO ambient occlusion.
- Improved shadows.
- Motion blur, depth of field, lens flares, god rays, etc.
The above features along with the following will be on PC only:
- HBAO+ ambient occlusion.
- Improved soft shadows.
- MSAA and TXAA Anti Aliasing. TXAA is exclusive to Nvidia cards.
- Improved god rays.
- 4K Resolution.
Ubisoft has confirmed that the fourth primary instalment in the Assassin’s Creed franchise, Black Flag, will launch on PC on 22 November, Xbox One on 22 November, and PS4 on 29 November.
The current-gen release dates are 1 November for the PS3 and Xbox 360 versions, and the Wii U version is coming on 22 November 2013.
MyGaming also caught up with veteran Ubisoft developer Antoine Fortier-Auclair, who has worked on AC4, to discuss the franchise and South Africa’s importance to Ubisoft.
Source: DualShockers
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The fact of the matter is that high-end PCs will always, at least for the foreseeable future, outpace the latest consoles, but then again how many people can actually afford a high-end PC! Unless you take a magnifying glass to PC graphics and next-gen console graphics, and actively examine the results, I doubt the differences between the two versions will be noticeable (excluding the resolution of course. You would most probably see a marked difference between Full HD and 4K).