Yesterday EA and DICE announced Onslaught Mode for the console versions of Bad Company 2. Read more about Onslaught mode here.
At the time, the new gameplay mode was only confirmed for console, much to the chagrin of PC gamers everywhere. As we suspected, it is because the PC version relies on dedicated servers to manage its online component. While the console version also uses dedicated servers, it has a massive P2P network to fall back on. It just does not make sense to have a full dedicated server for only 4 players, as would be the case in Onslaugt Mode were it not for P2P functionality. Furthermore, it is impossible to just create a dedicated server every time someone wants to play Onslaught mode.
What this basically means, is that Onslaught Mode requires P2P networking, a system which PC gamers have shown their disdain for with Modern Warfare 2.
Having said that, EA is working on a solution.
“We haven’t signed away rights to console on this,” said associate producer Barrie Tingle. “The problem we have on PC is that all our servers are dedicated with providers. Changing a server from Conquest 32 players to Onslaught 4 players cuts out 28 player slots from the total amount available. This could have a dramatic affect on the PC online environment if enough servers changed to Onslaught.
“We aren’t ruling out Onslaught on PC but at this time we are researching how to bring it to PC without affecting players who don’t have Onslaught or their own server to run it on.”
Tingle also said that the Onslaught Pack would not be a free download for console gamers.