Oculus VR has unveiled its latest Rift virtual reality headset prototype at CES 2014, dubbed Crystal Cove, which now has upgraded features.
With a redesigned form factor, the display is now an AMOLED screen at 1080p resolution with 110 degrees of vision.
Oculus VR has implemented “low persistence” display technology which reduces motion blur, and latency has been reduced which eases some of the motion sickness experienced by users. Oculus has managed to achieve a 30ms latency, but is targeting 20ms for the final product.
Positional tracking has been implemented, meaning the wearer can now lean and tilt the viewpoint in the virtual environment.
Further head movement monitoring allows for in-game movement through head motions – up/down, left/right, and forward/back. This is done using an external tracking camera that monitors LEDs on the headset.
Source: Wired
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Amazing stuff, hopefully we'll see the final product in the not to distant future…