Titanfall: number of maps, game modes discovered

17 February 2014

The sleuths over on NeoGAF have been digging through the Titanfall beta code and uncovered all sorts of info about the full package, which is scheduled to launch in March 2014 on Xbox One, Xbox 360, and PC.

The most pertinent revelation is that the beta version references 15 maps and 7 game modes. Do you think this is a fair amount for a multiplayer-only game?

Below is the info scrape as compiled by NeoGAF.

Game modes

  • AT – Attrition
  • TDM – Team Deathmatch
  • CTF – Capture the Flag
  • LTS – Last Titan Standing
  • HP- Hardpoint Capture
  • VM – Variety Mode (a mix of all the other modes listed, sans campaign)
  • Campaign Multiplayer

Titan and Pilot perks

  • auto_eject – Auto Eject
  • build_up_nuclear_core – Nuclear Ejection
  • dash_recharge
  • dead_mans_trigger
  • defensive_core
  • doomed_time – Survivor
  • enhanced_titan_ai
  • fast_reload – Fast Autoloader
  • hyper_core
  • icepick
  • longer_bubble – Dome Shield Battery
  • marathon_core
  • minimap_ai – Minion Detector
  • ordnance_pack – Explosive Pack
  • power_cell – Power Cell
  • run_and_gun
  • shield_regen – Regen Booster
  • stealth_movement
  • titan_punch
  • turbo_drop – Warpfall Transmitter
  • wall_runner – Enhanced Parkour kit

Titan and Pilot ordinances

  • arc_grenade
  • bubble_shield
  • cloak
  • cluster_rocket
  • frag_grenade
  • heal
  • homing_rockets
  • proximity_mine
  • satchel charge
  • salvo_rockets
  • shoulder_rockets
  • smoke
  • sonar
  • vortex
Titanfall screenshot

Titanfall screenshot

Weapon class names

  • p2011
  • p2011sp
  • p2011_auto
  • w1128
  • r97
  • b3wing
  • rspn101_carbine
  • m1a1_hemlok
  • lmg_hemlok
  • g2a4
  • car101
  • rspn101
  • at_rifle
  • rspn101_dmr
  • SMR
  • satchel_charge
  • data_knife
  • titan_vortex_blocker
  • xotbr16
  • thr_40mm
  • caber_shot
  • proximity_detonator
  • frag_grenade
  • defender_charge
  • shoulder_rocket
  • sentry_turret
  • auto_rocket_launcher
  • titan_triple_threat
  • titan_sniper_rifle
  • titan_rocket_pod
  • titan_arc_rifle
  • titan_sniper_rifle
  • titan_shotgun

Map names

Aside from Angel City and Fracture, which have been seen in the beta test, we have the following map pictures.

Boneyard

boneyard

Smuggler’s Cove

smugglers_cove

Airbase

titan_airbase

Colony

titan_colony

Corporate

titan_coporateLagoon

titan_lagoon

Nexus

titan_nexus

O2

titan_o2

Outpost 207

titan_outpost_207

Overlook

titan_overlook

Relic

titan_relic

Rise

titan_rise

Training Ground

titan_training_ground

What do you make of this info dump? Have you been playing Titanfall beta? Let us know in the comments.

More Titanfall news

Titanfall beta on a small scale in SA

Titanfall dedicated servers in South Africa: EA responds

Titanfall multiplayer is going to suck in SA

Titanfall PC minimum requirements revealed

Hear SA voice acting in Titanfall leaked gameplay

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  1. Viper-Smiddie
    18.02.2014 at 07:45

    Ok this is not what I’m used to in Crysis. 200 ping or higher I can compete, in this game it’s not the same. Rounds were all player had ping of 200 I scored MVP, but when I go up against players that’s got 50 ping ect it’s a no win. Crysis had armor mode ect and that made a huge difference. Also u could slide out of enemy fire and get a quick hide a recharge your armor ect. I did state ping wont hurt in some of my earlier posts, but I withdraw them all. This kind of gameplay ping will make a huge difference. Unlike Crysis the kills are quicker and u need to react quick. I never played COD / BF ect. Not my kind of games, Crysis / Farcry / Unreal ect is more my type. The Game is good, not wow Awsome! It’s fun and have huge potential, but the latency will be a factor that will see me canceling my Pre-Order.

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