CryENGINE’s latest lighting tech turns MMO Miscreated into a visual splendour

30 September 2015
Miscreated powered by Cryengine's SVOTI

We were originally going to entitle this piece “CryENGINE’s latest lighting tech turns MMO Miscreated into something spectacular”, but unfortunately the game itself is mediocre at best.

There’s still a lot of room for it to grow of course, it still being in Steam Early Access, but none of that changes how gorgeous it looks with the CryENGINE and its SVOTI lighting tech under the hood.

SVOTI, which stands for ‘Sparse Voxel Octree Total Illumination’, allows for extremely high quality and really quite accurate lighting and global illumination in real time – the results of which are spectacular to say the least.

The 4k before and after screenshots below are a demonstration of what can be achieved simply by applying SVOTI to a CryENGINE powered title.

That is to say, Miscreated goes from a fairly good looking game to an absolute stunner, and then some.

 

Miscreated - Cryengine SVOTI

Before.

Miscreated - Cryengine SVOTI

After.

 

Miscreated - Cryengine SVOTI

Before.

Miscreated - Cryengine SVOTI

After.

 

Miscreated - Cryengine SVOTI

Before.

Miscreated - Cryengine SVOTI

After.

 

Miscreated - Cryengine SVOTI

Before.

Miscreated - Cryengine SVOTI

After.

 

Miscreated - Cryengine SVOTI

Before.

Miscreated - Cryengine SVOTI

After.

 

Miscreated - Cryengine - screen_tod0830

Before.

Miscreated - Cryengine - screen_tod0830_after

After.

 

Miscreated - Cryengine SVOTI

Before.

Miscreated - Cryengine SVOTI

After.

 

What do you think? And Crytek claim that a lot of this can be achieved without much of a performance hit.

We’ve known for the longest of times now that an improved lighting system alone can make all the difference, especially in today’s contemporary videogame environment.

High resolution textures are, of course, going to make quite the impact, hence all of the hubbub over 4k resolution, but hot damn is CryENGINE’s SVOTI tech good at what it does.

We’re hoping that examples like this encourage more developers to not only use the CryENGINE and SVOTI but global illumination in general.


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  1. Wurnman
    01.10.2015 at 10:02

    Looks like they added more trees to give more shadow effect and made the blue skies lighter almost whissy whassy…

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