In a recent interview with Destructoid, Killzone 3 senior producer Steven Ter Heide talks up the game’s story, explaining that they’ve given more airtime to the series’ primary antagonists this time around.
“The thing about Killzone’s storyline is that while it always takes a backseat to the action, you can learn a lot about its universe by carefully reading between the lines,” he says. “When you listen to all the bits of Helghast dialogue in the previous game, for instance, it’s clear that they don’t consider themselves villains at all. From their perspective it’s the ISA pursuing the aggressive imperialist policy; they’re just defending Helghast interests.”
They’re totally the goths of Alpha Centauri. They just want to sit around in their trenchcoats, sip delicately irradiated vintages, and write poetry about how much life hurts – but the ISA keeps launching rockets at them. It’s Vektan Junior High all over again.
“That said,” Ter Heide adds, “we’ve considerably ramped up the pace of the story for Killzone 3. We will show more of the Helghast side, their motivations and background. With Visari out of the picture, several potential successors are vying for control of the Helghast Council. Meanwhile, the remnants of the ISA invasion force want to get off the planet before their window of opportunity closes. These story arcs converge for an explosive finale. On top of that we have secured some great talent to play pivotal roles in the game, and through their delivery they really elevate the dialogue and story.”