Gran Turismo 5 does feature full dynamic damage modelling, but it only kicks in later

29 November 2010

When GT5 was released last week, it was expected to be the pinnacle of racing simulation in video games. One key complaint which many voiced was the lack of any realistic damage modelling. Cars gently bounce of barriers as is if wrapped in rubber, and take minimal damage. 

However, as it turns out, the game does feature very complex damage modelling, but it only comes into play later on. This is supposedly to make the early stages of the game enjoyable and not too difficult. Repairing damage is expensive in GT5, and realistic damage modelling early on would make it very difficult for gamers to accumulate any credits and buy new cars.

GT5’s “progressive damage system” becomes noticeable at around level 20, when near full damage is unlocked. Each time a player levels up, the damage becomes more of a factor in the gameplay. By level 40, damage is completely unlocked, and players can expect to see damage affecting aerodynamics, and causing mechanical malfunction.  

 

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