Code the best Bomberman AI and win a share of R200,000

12 April 2016
Enetelect Bomberman AI Challenge

Entelect has announced that its 2016 AI challenge is based on the 1980s video game Bomberman.

Four players will be placed in an unfamiliar environment, and must find their way through a maze while avoiding enemies and bombs.

The person who survives to the end with the most points is the winner.

“This year, we are catering for and providing sample bots for the following languages: C++, C#, F#, Java, Node.JS, and Python, whilst the reference bot is coded in C#,” said Timothy Kroon, general manager of professional services at Entelect.

Entelect has changed the R200,000 prize pool distribution, so that the top 8 finalists get prizes. The top three will receive R70,000, R35,000, and R25,000 respectively.

For those who are interested in building a graphical user interface (GUI) for the game, a R15,000 prize for the best GUI is up for grabs in Entelect’s Gooey Award challenge.

The competition closes on 2 September, with a play-off event on 17 September.

The grand finale will be held on 8 October at the rAge main stage.


This article originally appeared on MyBroadband and is republished with permission.

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  1. mark lyons
    12.04.2016 at 10:54

    I cannot code but if I could program the AI to mirror your every move whiles dodge and kick back the bombs,you would have a tough cookie to beat.

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