Killzone 3 “feels more fluid”, “stutters less”, has “fewer points of irritation”

19 January 2011

Killzone 3 “feels more fluid”, “stutters less”, has “fewer points of irritation”

Guerrilla Games improves its game

Talking to Edge magazine in the hype-up to Killzone 3’s February release, Guerrilla Games’ Mathijis de Jonge has promised that the sequel’s sequel features a bunch of improvements over its predecessor. 

“[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly,” he says. “Also, the adjustments we made to lean-and-peek – you can actually slide into cover now, vault over, brutally melee your enemies – it feels more fluid, stutters less. There’s fewer points of irritation.”

Of course, with a rather grand Metacritic aggregate of 91 and several million units shifted, those points of irritation probably weren’t all that significant to start with. Apparently the dev guys are their own worst critics.

“[The] thing with Killzone 2 was there were some quite technical problems in the controls, actually, and I think we’ve solved those now,” he adds. “There was a lot of lag… by fixing those issues we’ve lost a bit of that weighty feeling. We’ve tried to maintain that original experience, but if we’d kept it as slow, we’d run into the danger of losing some people, moving too far away from our competitors.”

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