Megarom and Exclus1ves.co.za has kindly sponsored the MyGaming community a sweet Assassin’s Creed: Brotherhood PC prize bundle to celebrate the game’s launch later this month.
The prize bundle includes the following:
• 1x Assassins Creed Renaissance Book
• 1x Assassins Creed Brotherhood Book
• 1x Assassins Creed Brotherhood Game (PC)
Find out more and enter in our forum competition thread.
You can also enter on the MyGaming Facebook group.
You can enter in the forums as well as on Facebook to double your chances of winning.
From our Assassin’s Creed preview:
MyGaming has had plenty of hands-on time with preview code of Brotherhood for PC. The code is of course not in a state of completion, but for the most part the game was fully functional. While Brotherhood looks good on consoles, a decent PC can just trump them in performance and ability. The scalable settings include: environment; texture; shadow; reflection; and character. This is coupled with MSAA, AA, post processing effects (SSAO), and vertical sync.
The higher resolutions, anti-aliasing, draw distances and advanced graphical processing effects make for a stunning PC game. We fiddled with scalable detail settings to have a look through the range of graphical ability, and when on low to medium, things are comparable to the PS3 version which was close at hand.
When maxed out, the detail was excellent. Textures were sharp and clear, making their console counterparts look flat and blurred in comparison. Likewise the detail draw distances were great, with the cityscape of Rome rendered quite clearly far into the distance. The higher detail carried over to all aspects of the game, from small decorative touches, to the pedestrians roaming the streets. Clothing fabrics look realistic, and armour is etched with fine detail. Even roofing tiles seem more realistic in the PC version, which is nice because you’ll be spending quite a bit of time dashing across the roof tops.