Crytek: The “decision to go multi-platform has allowed us to bring a better game to everyone”

After several years as the premier PC Master Race developer, Crytek’s decision to bring Crysis 2 to PS3 and Xbox 360 was controversial, to say the least – but accusations of corporate selling out don’t mean much when the PC games aren’t selling out either.

“We could not have created a game with the scope, scale, and multiplayer features of Crysis 2 if it were a PC-only title,” says R&D principal graphics engineer Tiago Sousa, in an interview with Eurogamer’s Digital Foundry.

“The PC market just does not support that cost of development, but going multi-platform does. If making a game that is bigger, better, more stable, performs better across a wider range of hardware, provides a continued visual benchmark for PC gaming, and more fun with a huge single-player and multiplayer offering is considered selling out, that seems like a really odd application of the phrase. The decision to go multi-platform has allowed us to bring a better game to everyone, which has been our goal all along.”

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Crytek: The “decision to go multi-platform has allowed us to bring a better game to everyone”
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