DICE: Consoles holding everything back

18 April 2011

DICE has made a big deal about Battlefield 3 being developed for PC first, and consoles second, and that’s because doing it the other way around would – according to executive producer Patrick Bach – be catering to the “lowest common denominator”.

Asked in an interview with GeForce.com if consoles are holding PC games back, Bach says “Yes, absolutely. That’s the biggest problem we have today. Most games are actually still based on the same core idea that the consoles are your focus, the superior platform or something. I don’t know why. That was the truth 5 years ago, but the world has moved on. PCs are way more powerful than the consoles today and there are actually almost zero games out there that actually use the benefits of this.

“So for our target of what we want to hit, we are now using the more powerful platform to try and prove what we see gaming being in the future rather than using the lowest common denominator, instead of developing it for the consoles and then just adding higher resolution textures and anti-aliasing for the PC version. We’re do it the other way around, we start with the highest-end technology that we can come up with and then scale it back to the consoles.”

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