Splash Damage: “A really good massively multiplayer shooter” is the next big thing

21 April 2011

What’s next for the first person shooter, then? Taking a moment out from finishing up Brink, Splash Damage CEO Paul Wedgwood tells CVG, “That’s really easy. I just want a really good massively multiplayer shooter, thanks. I’m desperate for it. Why isn’t there? I just can’t stand the fact that there isn’t one yet. I’d do it but 140 staff? Managing 140 people? It’s just so hard.

“You know, for a long time it hasn’t been technically feasible because you need super low latency connections for good shooter combat and that’s generally incompatible with 1000 people being on a server at the same time.

“But there are enough solutions around now so that it’s reasonably feasible. I know that there are some teams on the periphery working on ideas for this,” he says.

“I think there’s definitely going to be some cool stuff that comes around but I think the massively multiplayer shooter, one where we’re all engaged in the same continuous environment is the thing that’s going to truly impress me next.”
Maybe it’s time Blizzard considered M16s for World of WarCraft. They could just shoot magic bullets or something.

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